Jan
|
3e946da062
|
Merge branch 'master' of https://github.com/unfa/jam-01
|
2020-06-14 21:23:39 +02:00 |
Jan
|
5a0c3c14d2
|
Multiple players
|
2020-06-14 21:23:34 +02:00 |
unfa
|
d1b5943677
|
Fixed player accelerating downwards while standing on the ground.
|
2020-06-14 21:23:10 +02:00 |
unfa
|
b536ce2c36
|
Ground check for jumping
|
2020-06-14 21:20:49 +02:00 |
unfa
|
edea49ca89
|
Air control.
|
2020-06-14 21:19:37 +02:00 |
unfa
|
1b00359d81
|
Walk velocity interpolation.
|
2020-06-14 21:16:33 +02:00 |
unfa
|
fcfe733ef7
|
Made the player mesh invisible.
|
2020-06-14 21:03:31 +02:00 |
unfa
|
064bf1a5f5
|
Debug label in Game.tscn
|
2020-06-14 21:02:51 +02:00 |
unfa
|
26cce05399
|
Merge branch 'master' of https://github.com/unfa/jam-01
|
2020-06-14 21:02:03 +02:00 |
unfa
|
855df698fa
|
More Movement logic.
|
2020-06-14 21:01:48 +02:00 |
Jan
|
8b75f4ffa6
|
Fixed network status debugging
|
2020-06-14 20:59:37 +02:00 |
Jan
|
e7e5f6b348
|
Debugging connection status
|
2020-06-14 15:58:05 +02:00 |
Jan
|
5b21aedbad
|
Input handling on mouselook
|
2020-06-14 02:17:43 +02:00 |
Jan
|
0967492b81
|
Merge branch 'master' of https://github.com/unfa/jam-01
|
2020-06-14 02:11:07 +02:00 |
Jan
|
d575a8bcf8
|
separated mouselook function
|
2020-06-14 02:11:02 +02:00 |
unfa
|
d923fc700c
|
Walking moves forward taking rotation into account
|
2020-06-14 02:09:52 +02:00 |
unfa
|
c8e0300a2b
|
Basics of mouselook
|
2020-06-14 02:07:37 +02:00 |
unfa
|
dd5ef1859b
|
Fixing remote movement
|
2020-06-14 01:46:37 +02:00 |
unfa
|
3551188a0e
|
Passing walk direction as a walk() argument for rpc to work
|
2020-06-14 01:41:51 +02:00 |
unfa
|
2323dc6cd5
|
Made walk remote
|
2020-06-14 01:39:42 +02:00 |
unfa
|
0254a8b5bf
|
Movement not glitching out
|
2020-06-14 01:37:44 +02:00 |
unfa
|
7057aafcb1
|
Walking direction checks in _input working.
|
2020-06-14 01:32:44 +02:00 |
unfa
|
e3470b9437
|
Level progress
|
2020-06-14 01:20:04 +02:00 |
unfa
|
ea0220852a
|
Separated the level from the Game scene.
|
2020-06-14 01:14:58 +02:00 |
Jan
|
b5c5b4d274
|
Changes in network debugging
|
2020-06-14 01:13:43 +02:00 |
Jan
|
8cfcc7c9f2
|
Networked jumping
|
2020-06-14 01:05:03 +02:00 |
unfa
|
54922318ed
|
Jump key
|
2020-06-14 00:59:21 +02:00 |
unfa
|
0394a94c35
|
Jumping
|
2020-06-14 00:59:06 +02:00 |
unfa
|
71b36b5a56
|
Separated the player into it's own scene. Removed player script print.
|
2020-06-14 00:50:54 +02:00 |
unfa
|
96c8607987
|
Merge branch 'master' of https://github.com/unfa/jam-01
|
2020-06-14 00:47:29 +02:00 |
unfa
|
ad7bf888bb
|
Player walk direction
|
2020-06-14 00:47:26 +02:00 |
Jan
|
232aae54e1
|
debugging on connections
|
2020-06-14 00:46:44 +02:00 |
unfa
|
71c5d60dfe
|
Attached Game script to Game node
|
2020-06-14 00:40:07 +02:00 |
unfa
|
d911a68556
|
More player movement code
|
2020-06-14 00:38:15 +02:00 |
unfa
|
7cfa56d974
|
WASD keys
|
2020-06-14 00:37:12 +02:00 |
Jan
|
79b6821ec1
|
Merge with Unfa
|
2020-06-14 00:32:57 +02:00 |
unfa
|
47af6a0531
|
Started work on Player movement
|
2020-06-14 00:29:58 +02:00 |
unfa
|
7a55360a4e
|
Changed gametree
|
2020-06-14 00:29:20 +02:00 |
Jan
|
dcdea85c53
|
Networking code
|
2020-06-14 00:29:01 +02:00 |
unfa
|
7c15467c31
|
Initial CSG level, initial player, test rigid body.
|
2020-06-14 00:17:45 +02:00 |
unfa
|
f50aed48a7
|
Empty Godot project
|
2020-06-13 23:53:33 +02:00 |
unfa
|
8a10e6569d
|
Initial commit
|
2020-06-13 23:46:45 +02:00 |