diff --git a/Player.gd b/Player.gd index adb2e63..feb8e24 100644 --- a/Player.gd +++ b/Player.gd @@ -15,13 +15,15 @@ var walkDirection = Vector2.ZERO func gravity(): self.velocity.y -= GRAVITY -remote func walk(walkDirection): - var walkDirectionNormalized = walkDirection.normalized() +remote func walk(direction: Vector2): + print ("Walk: ", direction) + + var walkDirectionNormalized = direction.normalized() #print("Player walkDirection: ", walkDirectionNormalized) var walkVelocity = WALK_VELOCITY * walkDirectionNormalized - velocity.x = walkVelocity.y + velocity.x = walkVelocity.y velocity.z = - walkVelocity.x remote func jump(): @@ -30,7 +32,6 @@ remote func jump(): func motion(delta): self.move_and_slide(velocity * delta, Vector3.UP) - #rpc("move_and_slide", velocity, Vector3.UP) func _physics_process(delta): gravity()