[gd_scene load_steps=16 format=2] [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1] [ext_resource path="res://Assets/Weapons/Handgun/Handgun.gd" type="Script" id=2] [ext_resource path="res://Classes/Audio/LayeredSoundPlayer.gd" type="Script" id=3] [ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=4] [ext_resource path="res://Assets/Audio/SFX/Weapons_Empty.wav" type="AudioStream" id=5] [ext_resource path="res://Assets/Audio/SFX/Weapons_Handgun_Reload.wav" type="AudioStream" id=6] [ext_resource path="res://Classes/Audio/SoundPlayer.tscn" type="PackedScene" id=7] [sub_resource type="Animation" id=1] resource_name = "Flash" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("MuzzleLight:light_energy") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 3.0, 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("MuzzleLight:light_color") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 0.996078, 1, 0.670588, 1 ), Color( 1, 0.423529, 0.0431373, 1 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("MuzzleLight:shadow_enabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.0511628, 0.0883721, 0.302326, 1 ) colors = PoolColorArray( 0, 0, 0, 1, 2, 2, 2, 1, 0.901961, 0.866667, 0.576471, 1, 0.909804, 0.592157, 0.168627, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=3] gradient = SubResource( 2 ) [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 0.986364 ), 0.0, -0.872434, 0, 0, Vector2( 0.092437, 0.752585 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.198039 ), -0.85103, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=5] curve = SubResource( 4 ) [sub_resource type="ParticlesMaterial" id=6] direction = Vector3( 0, 0, -5 ) spread = 15.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 8.0 initial_velocity_random = 0.75 damping = 100.0 damping_random = 0.5 scale_random = 1.0 scale_curve = SubResource( 5 ) color_ramp = SubResource( 3 ) [sub_resource type="SpatialMaterial" id=7] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_blend_mode = 1 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 4 ) [sub_resource type="QuadMesh" id=8] material = SubResource( 7 ) size = Vector2( 0.3, 0.3 ) [node name="Weapon" type="Spatial"] script = ExtResource( 2 ) [node name="Model" parent="." instance=ExtResource( 1 )] [node name="Effects" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.68988, 0.110679, 0 ) [node name="Flash" type="AnimationPlayer" parent="Effects"] anims/Flash = SubResource( 1 ) [node name="MuzzleLight" type="OmniLight" parent="Effects"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00515842, 1.90735e-06, 0.0512087 ) light_color = Color( 1, 0.423529, 0.0431373, 1 ) light_energy = 0.0 omni_range = 10.0 omni_attenuation = 2.92817 [node name="MuzzleFlash" type="Particles" parent="Effects"] transform = Transform( -4.37113e-08, 0, 0.999999, 0, 0.999999, 0, -1, 0, -4.37114e-08, 0.38458, 0.0133779, 0 ) cast_shadow = 0 emitting = false amount = 16 lifetime = 0.1 one_shot = true explosiveness = 1.0 visibility_aabb = AABB( -0.176241, -0.185755, -0.556571, 0.352482, 0.37151, 0.655134 ) process_material = SubResource( 6 ) draw_pass_1 = SubResource( 8 ) [node name="Sounds" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.295478, 0.724833, 0.584699 ) [node name="Empty" type="AudioStreamPlayer3D" parent="Sounds"] stream = ExtResource( 5 ) [node name="Reload" type="AudioStreamPlayer3D" parent="Sounds"] stream = ExtResource( 6 ) [node name="Shoot" type="Spatial" parent="Sounds"] script = ExtResource( 3 ) [node name="A" parent="Sounds/Shoot" instance=ExtResource( 7 )] SoundClip = "res://Assets/Audio/SFX/Weapons_Handgun_Shot_01_A.wav" RandomizePitch = 0.05 Voice_Count = 2 [node name="B" parent="Sounds/Shoot" instance=ExtResource( 7 )] SoundClip = "res://Assets/Audio/SFX/Weapons_Handgun_Shot_01_B.wav" RandomizePitch = 0.05 Voice_Count = 2 [node name="C" parent="Sounds/Shoot" instance=ExtResource( 7 )] SoundClip = "res://Assets/Audio/SFX/Weapons_Handgun_Shot_01_C.wav" RandomizePitch = 0.05 Voice_Count = 2