36 lines
1009 B
C++
36 lines
1009 B
C++
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#ifndef LUPPP_STATELY_H
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#define LUPPP_STATELY_H
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/** Stately
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* This class is inherited from by all classes that have state.
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*
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* save() should be overriden if the object needs to save its state
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* reset() should be overriden if the object can clear its state
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*
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* The flexibility allows eg LooperClips to request buffers to tranfser audio
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* data into the GUI thread for disk serialization, and scales for future
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* classes which also need to request memory in order to save in a RT safe way.
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**/
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class Stately
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{
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public:
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Stately();
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/// this function being called resets the state of the instance to blank
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virtual void reset();
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/// this function is called when the user initiates a save action
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virtual void save();
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/// this function *must* be called by each sub-class when it is *finished*
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/// its save action. Once each Stately is done, the final save is OK-ed.
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static void done();
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private:
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static int savesDone;
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};
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#endif // LUPPP_STATELY_H
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