Loopp/src/controller/guicontroller.hxx

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#ifndef LUPPP_CONTROLLER_GUI_H
#define LUPPP_CONTROLLER_GUI_H
#include "controller.hxx"
#include "../observer/midi.hxx"
class LupppGUI : public Controller
{
public:
LupppGUI();
std::string getName(){return "Luppp GUI";}
void masterVolume(float f);
void masterReturnVolume(float f);
void masterInputVol(float v);
void masterInputTo(int to,float f);
void masterInputToActive(int to,float f);
void metronomeEnable(bool b);
void trackSend(int t, int send, float r);
void trackSendActive(int t, int send, bool a);
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void bpm(int bpm);
void tapTempo( bool b );
void mute(int t, bool b);
void volume(int t, float f);
void progress(int t, int s, float p);
void recordArm(int t, bool b);
void launchScene( int scene );
void setSceneState(int track, int clip, GridLogic::State s);
};
#endif // LUPPP_CONTROLLER_GUI_H