Loopp/src/tests/gridlogictests.cxx

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#include "../gridlogic.hxx"
#include "../jack.hxx"
#include "../looperclip.hxx"
extern Jack* jack;
#ifdef BUILD_TESTS
#include "../config.hxx"
#include "qunit.hxx"
int GridLogic::runTests()
{
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QUnit::UnitTest qunit( QUnit::normal, true );
int t = 0;
int s = 0;
LooperClip* lc = jack->getLooper( t )->getClip( s );
// "pretty" prints the state of the clip
//LUPPP_NOTE("%s", GridLogic::StateString[ lc->getState() ] );
/// SCENE LAUNCH
lc->init();
jack->getGridLogic()->launchScene( s );
QUNIT_IS_TRUE( jack->getGridLogic()->getLaunchedScene() == s );
/// PRESS PAD
// empty -> recording
lc->init();
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORD_QUEUED );
jack->getGridLogic()->bar( 0 );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORDING );
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float buffer[64];
lc->record(64, &buffer[0], &buffer[0]);
// recording -> playing
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
jack->getGridLogic()->bar( 0 );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
// playing -> stopped
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
jack->getGridLogic()->bar( 0 );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
// stopped -> playing
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
jack->getGridLogic()->bar( 0 );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
/// DOUBLE PRESS PAD
// empty -> recordQ -> empty
lc->init();
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORD_QUEUED );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
lc->doBar();
// recording -> playing -> stopped
lc->setState( true, false, true, false, false, false );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORDING );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
lc->doBar();
// stopped -> playing -> stopped
lc->setState( true, false, false, false, false, false );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
// stopped -> playing
lc->setState( true, true, false, false, false, false );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
jack->getGridLogic()->pressed( t, s );
jack->getGridLogic()->released( t, s );
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
return qunit.errors();
}
#endif // BUILD_TESTS