Loopp/src/event.hxx

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#ifndef LUPPP_EVENT_H
#define LUPPP_EVENT_H
#include <stdint.h>
/*
event.hxx
This file provides declarations for each type of event that the engine uses.
*/
#include "looper.hxx"
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namespace Event
{
enum {
LOAD_SAMPLE = 0,
PLAY_SAMPLE,
MASTER_VOL,
RECORD,
LOOPER_STATE,
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};
};
using namespace Event;
class AudioBuffer;
class EventBase
{
public:
virtual ~EventBase() {}
virtual int type() = 0;
virtual uint32_t size() = 0;
};
class EventMasterVol : public EventBase
{
public:
int type() { return int(MASTER_VOL); }
uint32_t size() { return sizeof(EventMasterVol); }
float vol;
EventMasterVol(float v)
{
vol = v;
}
};
class EventLooperState : public EventBase
{
public:
int type() { return int(LOOPER_STATE); }
uint32_t size() { return sizeof(EventLooperState); }
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int track;
Looper::State state;
EventLooperState(){}
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EventLooperState(int t, Looper::State s) : track(t), state(s){}
};
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class EventLoadSample : public EventBase
{
public:
int type() { return int(LOAD_SAMPLE); }
uint32_t size() { return sizeof(EventLoadSample); }
AudioBuffer* audioBufferPtr;
EventLoadSample(AudioBuffer* a)
{
audioBufferPtr = a;
}
};
class EventPlaySample : public EventBase
{
public:
int type() { return int(PLAY_SAMPLE); }
uint32_t size() { return sizeof(EventPlaySample); }
int track, bufferID;
EventPlaySample(int t, int id)
{
track = t;
bufferID = id;
}
};
class EventRecord : public EventBase
{
public:
int type() { return int(RECORD); }
uint32_t size() { return sizeof(EventRecord); }
int track;
bool record;
EventRecord(int t, bool b)
{
track = t;
record = b;
}
};
#endif // LUPPP_EVENT_H