Loopp/src/looper.hxx

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#ifndef LUPPP_LOOPER_H
#define LUPPP_LOOPER_H
#include <iostream>
#include "buffers.hxx"
using namespace std;
class Looper
{
public:
enum State {
STATE_PLAYING = 0,
STATE_RECORDING,
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STATE_STOPPED,
};
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Looper(int t) :
track(t),
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state(STATE_STOPPED),
endPoint (0),
playPoint (0)
{
}
void setState(State s)
{
// quantize?!
state = s;
if ( state == STATE_PLAYING ) // setup PLAY
{
endPoint = lastWrittenSampleIndex;
playPoint = 0;
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//cout << "State = PLAYING, endPoint = " << endPoint << endl;
}
else if ( state == STATE_RECORDING ) // setup REC
{
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//cout << "State = RECORDING" << endl;
playPoint = 0;
endPoint = 0;
lastWrittenSampleIndex = 0;
}
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else if ( state == STATE_STOPPED ) //
{
//cout << "State = STOPPED" << endl;
}
}
void process(int nframes, Buffers* buffers)
{
float* in = buffers->audio[Buffers::MASTER_INPUT];
float* out = buffers->audio[Buffers::MASTER_OUTPUT];
if ( state == STATE_PLAYING )
{
for(int i = 0; i < nframes; i++)
{
if ( playPoint >= endPoint )
{
playPoint = 0;
}
out[i] += sample[playPoint++];
}
}
else if ( state == STATE_RECORDING )
{
for(int i = 0; i < nframes; i++)
{
if ( lastWrittenSampleIndex < 44100 * 60 )
{
sample[lastWrittenSampleIndex++] = in[i];
}
}
}
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// buffers pre-zeroed, so just do nothing
else if ( state == STATE_STOPPED ){}
}
private:
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int track;
State state;
int endPoint, playPoint, lastWrittenSampleIndex;
float sample[44100*60];
};
#endif // LUPPP_LOOPER_H