Prevent setting playhead from outside for now, only allow reset
parent
71feed4220
commit
1422ab277d
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@ -186,7 +186,7 @@ void Looper::process(unsigned int nframes, Buffers* buffers)
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void Looper::resetTimeState()
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{
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for(int i=0; i<NSCENES; i++)
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clips[i]->setPlayHead(0.0);
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clips[i]->resetPlayHead();
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}
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void Looper::pitchShift(int count, float* input, float* output)
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@ -37,8 +37,7 @@ LooperClip::LooperClip(int t, int s) :
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track(t),
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scene(s)
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{
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_buffer = new AudioBuffer();
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_buffer->nonRtResize( LOOPER_SAMPLES_UPDATE_SIZE );
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_buffer = new AudioBuffer(LOOPER_SAMPLES_UPDATE_SIZE);
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init();
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#ifdef DEBUG_BUFFER
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@ -174,17 +173,16 @@ void LooperClip::recieveSaveBuffer( AudioBuffer* saveBuffer )
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}
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}
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void LooperClip::setPlayHead(float ph)
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void LooperClip::resetPlayHead()
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{
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// TODO set _barsPlayed correctly, is this a good idea to allow playhead setting from outside?
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if(!_recording&&_playing) {
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_playhead = ph;
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jack->getControllerUpdater()->setTrackSceneProgress(track, scene, getProgress() );
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if (!_recording)
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{
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_playhead = 0;
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_barsPlayed = 0;
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updateController();
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}
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}
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void LooperClip::record(int count, float* L, float* R)
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{
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if (recordSpaceAvailable() < LOOPER_SAMPLES_BEFORE_REQUEST && !newBufferInTransit()) {
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@ -481,7 +479,6 @@ float LooperClip::getProgress()
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{
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if ( _buffer && _playing ) {
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float p = float(_playhead) / _recordhead;
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//printf("LooperClip progress %f\n", p );
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return p;
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}
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return 0.f;
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@ -104,7 +104,7 @@ public:
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void recieveSaveBuffer( AudioBuffer* ab );
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///reset the play head to zero. Does nothing when recording
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void setPlayHead(float ph);
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void resetPlayHead();
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#ifdef BUILD_TESTS
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// used only in test cases
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