prevent scene names being cleared on scene launch

main
Georg Krause 2018-07-15 09:36:27 +02:00
parent 0286bff543
commit 14872cad14
2 changed files with 3 additions and 3 deletions

View File

@ -72,9 +72,6 @@ void ClipSelector::setState( int clipNum, GridLogic::State s )
//cout << "ClipSelector::setState() t = " << ID << " clipNum = " << clipNum << " state = " << s << endl;
#endif
clips[clipNum].setState( s );
if ( s == GridLogic::STATE_EMPTY ) {
clips[clipNum].setName("");
}
redraw();
}

View File

@ -249,6 +249,9 @@ void handleGuiEvents()
gui->getTrack(ev.track)->getClipSelector()->setState( ev.scene, ev.state );
if ( ev.state == GridLogic::STATE_RECORDING )
gui->getTrack(ev.track)->getRadialStatus()->recording( true );
else if ( ev.state == GridLogic::STATE_EMPTY )
// reset clip name if clip gets cleared
gui->getTrack(ev.track)->getClipSelector()->clips[ ev.scene ].setName("");
else
gui->getTrack(ev.track)->getRadialStatus()->recording( false );
}