Fixed the issue: Loosing sync after N Beats, found and fixed issue with
metronome dial (integeger numbers where getting translated to fraktional floats in setBpm()), needs more testing
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parent
2531177223
commit
25560ed160
6 changed files with 33 additions and 10 deletions
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@ -23,7 +23,11 @@
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static void gmastertrack_tempoDial_callback(Fl_Widget *w, void *data)
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{
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Avtk::Dial* b = (Avtk::Dial*)w;
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float bpm = b->value() * 160.f + 60;
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float bpm = (int)(b->value() * 160.f + 60);
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if(std::fabs(bpm-round(bpm)))
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{
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LUPPP_WARN("%f",bpm);
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}
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EventTimeBPM e = EventTimeBPM( bpm );
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writeToDspRingbuffer( &e );
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}
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@ -107,7 +107,7 @@ void Looper::process(unsigned int nframes, Buffers* buffers)
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{
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// copy data into tmpBuffer, then pitch-stretch into track buffer
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long targetFrames = clips[clip]->getBeats() * fpb;
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long actualFrames = clips[clip]->getBufferLenght();
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long actualFrames = clips[clip]->getActualAudioLength();//getBufferLenght();
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float playSpeed = 1.0;
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if ( targetFrames != 0 && actualFrames != 0 )
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@ -259,7 +259,12 @@ int LooperClip::getBeats()
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long LooperClip::getBufferLenght()
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{
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return _recordhead;
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return _recordhead;
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}
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long LooperClip::getActualAudioLength()
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{
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return _buffer->getAudioFrames();
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}
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void LooperClip::bar()
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@ -76,7 +76,10 @@ class LooperClip : public Stately
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/// get buffer details
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int getBeats();
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float getProgress();
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//Return the length of the complete buffer
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long getBufferLenght();
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//Return the nr of samples holding actual audio. This is less then getBufferLength();
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long getActualAudioLength();
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size_t audioBufferSize();
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/// set clip state
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@ -36,21 +36,32 @@ Metronome::Metronome() :
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playPoint (0),
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vol (1)
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{
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//Create Beat/Bar samples
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beatSample=new float[jack->getSamplerate()];
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barSample=new float[jack->getSamplerate()];
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// create beat and bar samples
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endPoint = ( jack->getSamplerate() / 441 );
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endPoint = ( jack->getSamplerate()/10 );
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// samples per cycle of
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float scale = 2 * 3.1415 / endPoint;
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float scale = 2 * 3.1415 *880/jack->getSamplerate();
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// And fill it up
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for(int i=0;i < endPoint*40;i++){
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for(int i=0;i < jack->getSamplerate();i++){
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beatSample[i]= sin(i*scale);
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barSample [i]= sin(i*scale*1.5);
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barSample [i]= sin(i*scale*2);
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}
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// don't play after creation
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playPoint = endPoint + 1;
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}
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Metronome::~Metronome()
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{
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if(beatSample)
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delete [] beatSample;
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if(barSample)
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delete [] barSample;
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}
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void Metronome::setActive(bool a)
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{
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active = a;
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@ -32,7 +32,7 @@ class Metronome : public TimeObserver
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{
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public:
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Metronome();
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~Metronome(){};
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~Metronome();
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void setActive(bool a);
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@ -51,8 +51,8 @@ class Metronome : public TimeObserver
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float vol;
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int playPoint, endPoint;
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float barSample[44100];
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float beatSample[44100];
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float* barSample;
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float* beatSample;
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};
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