-GUI resets when "new" session is started
parent
c1e3296a10
commit
493ccbad2c
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@ -45,7 +45,7 @@ ClipSelector::ClipSelector( int _x, int _y, int _w, int _h,
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for(int i = 0; i < 10; i++ )
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{
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stringstream s;
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s << i + 1;
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s << "Scene " << i + 1;
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clips[i].setName( s.str() );
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}
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33
src/gui.cxx
33
src/gui.cxx
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@ -101,10 +101,7 @@ static void gui_header_callback(Fl_Widget *w, void *data)
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int yes = fl_choice("Start a new session?","Cancel","Yes",0);
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if ( yes )
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{
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EventStateReset ev;
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writeToDspRingbuffer( &ev );
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gui->reset();
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}
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}
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else if ( strcmp(m->label(), "Load Session") == 0 )
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@ -281,6 +278,34 @@ Gui::Gui() :
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}
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void Gui::reset()
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{
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// signal to DSP to reset state
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EventStateReset ev;
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writeToDspRingbuffer( &ev );
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// clear UI state: track names / scene names
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for(unsigned int i = 0; i < NTRACKS; i++)
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{
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stringstream s;
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s << "Track " << i+1;
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tracks.at(i)->bg.setLabel( s.str().c_str() );
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for(unsigned int s = 0; s < NSCENES; s++)
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{
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tracks.at(i)->getClipSelector()->clipName( s, "" );
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}
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}
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for(unsigned int i = 0; i < NSCENES; i++)
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{
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stringstream s;
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s << "Scene " << i+1;
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master->getClipSelector()->clipName( i, s.str() );
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}
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}
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GTrack* Gui::getTrack(int id)
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{
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return tracks.at(id);
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