-Cleanup Looper

main
Harry van Haaren 2013-08-12 19:06:25 +01:00
parent 6b72cc5115
commit 5823cad680
3 changed files with 8 additions and 109 deletions

2
TODO
View File

@ -1,6 +1,8 @@
=== NEW
- Remove TimeObserver obligation from Looper, not needed as GridLogic handles Time now
- Add AudioBuffer soundfile writer in order to check contents (looper distortion bug)
- Update recording mechanism to request buffers when they're getting full

View File

@ -164,45 +164,17 @@ void Looper::setRequestedBuffer(int s, AudioBuffer* ab)
void Looper::setSample(int scene, AudioBuffer* ab)
{
clips[scene].load( ab );
/*
vector<float>& buf = ab->getData();
if ( buf.size() > SAMPLE_SIZE )
{
EventGuiPrint e( "Looper setSample() ERROR size > incoming sample" );
writeToGuiRingbuffer( &e );
}
else
{
char buffer [50];
sprintf (buffer, "Looper setSample() writing to scene %i",scene);
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
numBeats = ab->getBeats();
float* s = &sample[sc];
float* b = &buf[0];
for (unsigned int i = 0; i < buf.size(); i++)
{
*s++ = *b++;
}
endPoint = buf.size();
lastWrittenSampleIndex = buf.size();
//memcpy( &sample[0], &buf[0], buf.size() ); // copy sample data to pre-allocated buffer
}
*/
char buffer [50];
sprintf (buffer, "Looper setSample() writing to scene %i",scene);
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
}
void Looper::process(int nframes, Buffers* buffers)
{
float* in = buffers->audio[Buffers::MASTER_INPUT];
// FIXME:
// using the track output causes distortion: clipping / not proper writing.
// writing to master fixes issue, so its due to trackOutput or Looper writing...?
//float* out = buffers->audio[Buffers::TRACK_0 + track];
float* out = buffers->audio[Buffers::MASTER_OUT_R];
float* out = buffers->audio[Buffers::TRACK_0 + track];
// process each clip individually: this allows for playback of one clip,
// while another clip records.
@ -291,78 +263,6 @@ void Looper::process(int nframes, Buffers* buffers)
*/
}
void Looper::bar()
{
/*
int barTmpState = state;
// queue stop recording -> stop recording, now calculate beats in loop
if ( stopRecordOnBar )
{
stopRecordOnBar = false;
}
if ( playedBeats >= numBeats )
{
playPoint = 0;
playedBeats = 0;
}
if ( state == STATE_PLAY_QUEUED )
{
EventGuiPrint e( "Looper Q->Playing" );
writeToGuiRingbuffer( &e );
state = STATE_PLAYING;
playPoint = 0;
endPoint = lastWrittenSampleIndex;
EventLooperState e2( track, scene, STATE_PLAYING );
writeToGuiRingbuffer( &e2 );
}
if ( state == STATE_RECORD_QUEUED )
{
EventGuiPrint e( "Looper Q->Recording" );
writeToGuiRingbuffer( &e );
EventLooperState e2( track, scene, STATE_RECORDING );
writeToGuiRingbuffer( &e2 );
state = STATE_RECORDING;
playPoint = 0;
endPoint = 0;
lastWrittenSampleIndex = 0;
}
if ( state == STATE_STOP_QUEUED )
{
EventGuiPrint e( "Looper Q->Stopped" );
writeToGuiRingbuffer( &e );
EventLooperState e2( track, scene, STATE_STOPPED );
writeToGuiRingbuffer( &e2 );
state = STATE_STOPPED;
endPoint = lastWrittenSampleIndex;
}
if ( barTmpState != state )
{
updateControllers();
}
*/
}
void Looper::beat()
{
/*
if (state == STATE_RECORDING || stopRecordOnBar )
{
numBeats++;
}
playedBeats++;
*
*/
}
void Looper::pitchShift(int count, float* input, float* output)
{
float fSlow0 = windowSize;

View File

@ -32,9 +32,6 @@ class Looper : public AudioProcessor, public TimeObserver
void midi(unsigned char* data);
void bar();
void beat();
void setFpb(int f) { /*fpb = f;*/ }
void queuePlayScene( int sc );