-Looper sends progress updates until it stops playing: not queued stop playing

main
Harry van Haaren 2013-07-26 00:38:20 +01:00
parent 61bbc63ea5
commit 6fca9a3095
1 changed files with 1 additions and 1 deletions

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@ -158,7 +158,7 @@ void Looper::process(int nframes, Buffers* buffers)
float playbackSpeed = endPoint / ( float(numBeats) * fpb );
semitoneShift = -( 12 * log ( playbackSpeed ) / log (2) );
if ( state == STATE_PLAYING )
if ( state == STATE_PLAYING || state == STATE_STOP_QUEUED )
{
for(int i = 0; i < nframes; i++)
{