Make state set functions private

main
Georg Krause 2019-04-05 17:16:17 +02:00
parent db1b94d78c
commit 7412bb49df
2 changed files with 24 additions and 15 deletions

View File

@ -314,26 +314,34 @@ bool LooperClip::somethingQueued()
return false;
}
void LooperClip::queuePlay(bool qP)
void LooperClip::queuePlay()
{
_queuePlay = true;
_queueStop = false;
_queueRecord = false;
if (_loaded && !somethingQueued())
{
_queuePlay = true;
_queueStop = false;
_queueRecord = false;
}
}
void LooperClip::queueStop()
{
if ( _loaded ) {
_queueStop = true;
_queuePlay = false;
if (_loaded && _playing && !somethingQueued())
{
_queuePlay = false;
_queueStop = true;
_queueRecord = false;
}
}
void LooperClip::queueRecord()
{
_queueRecord = true;
_queuePlay = false;
_queueStop = false;
if (!_loaded && !somethingQueued())
{
_queuePlay = false;
_queueStop = false;
_queueRecord = true;
}
}
void LooperClip::setRecording()

View File

@ -84,14 +84,10 @@ public:
size_t audioBufferSize();
/// set clip state
void queuePlay(bool=true);
void queuePlay();
void queueStop();
void queueRecord();
void setPlaying();
void setRecording();
void setStopped();
void resetQueues(); // removes all queued States
bool somethingQueued(); // returns true if any state is queued
@ -142,6 +138,11 @@ private:
void newBufferInTransit(bool n);
bool newBufferInTransit();
unsigned long recordSpaceAvailable();
void setPlaying();
void setRecording();
void setStopped();
void setEmpty();
};
#endif // LUPPP_LOOPER_CLIP_H