Cleanup Code, Remove Debug prints, Add Changelog

main
Georg Krause 2019-05-07 15:47:27 +02:00
parent cdfd7a858b
commit 985db72d8d
6 changed files with 22 additions and 32 deletions

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@ -1,3 +1,10 @@
# recent changes
## Improvements
* Improve BPM Dial to avoid jitter
* Make tempo ramps possible again (without pitch correction)
# 1.2.1 Monday 15th April 2019
## Features:

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@ -126,9 +126,8 @@ void Looper::process(unsigned int nframes, Buffers* buffers)
clips[clip]->record( nframes, inputL, inputR);
} else if ( clips[clip]->playing() ) {
// copy data into tmpBuffer, then pitch-stretch into track buffer
long targetFrames = fpb;
long actualFrames = clips[clip]->getRecFpb();//getBufferLenght();
long actualFrames = clips[clip]->getRecFpb();
#ifdef DEBUG_TIME
cout << "FPB: " << fpb << "\n";
cout << "Target: " << targetFrames << " - Actual: " << actualFrames << "\n";

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@ -258,8 +258,6 @@ void LooperClip::bar()
if ( _playing ) {
_barsPlayed++;
cout << "Clip " << track << ":" << scene << " " << _playhead
<< "\n";
}
// FIXME assumes 4 beats in a bar
@ -443,28 +441,28 @@ bool LooperClip::newBufferInTransit()
return _newBufferInTransit;
}
void LooperClip::getSample(long double playSpeed, float* L, float* R)
void
LooperClip::getSample(long double playSpeed, float *L, float *R)
{
if ( _buffer && (_buffer->getSize() > 0)) {
if ( _playhead >= _recordhead ||
_playhead >= _buffer->getSize() ||
_playhead < 0 ) {
if(_buffer && (_buffer->getSize() > 0)) {
if(_playhead >= _recordhead ||
_playhead >= _buffer->getSize() || _playhead < 0) {
resetPlayHead();
// FIXME is there a better way than just output 0 if frames are missing?
*L = 0.f;
*R = 0.f;
_playhead += playSpeed;
return;
EventGuiPrint e( "LooperClip resetting _playhead" );
//writeToGuiRingbuffer( &e );
EventGuiPrint e("LooperClip resetting _playhead");
writeToGuiRingbuffer( &e );
}
std::vector<float>& vL = _buffer->getDataL();
std::vector<float>& vR = _buffer->getDataR();
*L = vL[_playhead+0.5];
*R = vR[_playhead+0.5];
std::vector<float> &vL = _buffer->getDataL();
std::vector<float> &vR = _buffer->getDataR();
*L = vL[_playhead + 0.5];
*R = vR[_playhead + 0.5];
_playhead += playSpeed;
} else {
*L = 0.f;

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@ -104,9 +104,6 @@ void Metronome::beat()
void Metronome::setFpb(double f)
{
fpb = f;
// disable play until next beat
//playPoint = endPoint + 1;
}
void Metronome::process(int nframes, Buffers* buffers)

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@ -43,7 +43,6 @@ TimeManager::TimeManager():
samplerate = jack->getSamplerate();
// 120 BPM default
_fpb = samplerate / 2;
_fpbLag = _fpb;
//Counter for current bar/beat
barCounter = 0;
@ -103,14 +102,9 @@ void TimeManager::queueFpbChange( double f )
void TimeManager::setFpb(double f)
{
// barCounter = 0;
// beatCounter = 0;
// beatFrameCountdown = -1;
// allign beatFrameCountdown
long double ratio = (long double)f / (long double)_fpb;
cout << "Faktor: " << ratio << "alt: " << beatFrameCountdown << "\n";
beatFrameCountdown = beatFrameCountdown * ratio;
cout << "Countdown: " << beatFrameCountdown << "\n";
_fpb = f;
int bpm = ( samplerate * 60) / f;
@ -205,12 +199,8 @@ void TimeManager::setTransportState( TRANSPORT_STATE s )
void TimeManager::process(Buffers* buffers)
{
if(_bpmChangeQueued) {
_fpbLag = _nextFpb;
cout << "Lag: " << _fpbLag << " Next: " << _nextFpb
<< " Actual: " << _fpb << "\n";
setFpb(_fpbLag);
setFpb(_nextFpb);
_bpmChangeQueued = false;
cout << "finish\n";
}
// time signature?
//buffers->transportPosition->beats_per_bar = 4;

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@ -68,7 +68,6 @@ private:
/// number of frames per beat
double _fpb;
double _nextFpb;
double _fpbLag;
/// holds the number of frames processed
long long totalFrameCounter;