-Refactored DiskReader

main
Harry van Haaren 2013-09-23 11:43:57 +01:00
parent 2eb9312dd4
commit b2e27b0847
1 changed files with 12 additions and 18 deletions

View File

@ -27,17 +27,14 @@ DiskReader::DiskReader()
void DiskReader::loadSample( int track, int scene, string path )
{
/// load the sample
SndfileHandle infile( path, SFM_READ );
AudioBuffer* ab = new AudioBuffer();
std::vector<float> buf( infile.frames() );
infile.read( &buf[0] , infile.frames() );
// resample?
/// resample?
if ( infile.samplerate() != gui->samplerate )
{
LUPPP_NOTE("%s%i%s%i", "Resampling from ", infile.samplerate(), " to ", gui->samplerate);
@ -59,20 +56,17 @@ void DiskReader::loadSample( int track, int scene, string path )
LUPPP_NOTE("%s%i%s%i", "Resampling finished, from ", data.input_frames_used, " to ", data.output_frames_gen );
// exchange buffers, so we now use the resampled audio
/// exchange buffers, so buf contains the resampled audio
buf.swap( resampled );
}
// set the data
/// create buffer, and set the data
AudioBuffer* ab = new AudioBuffer();
ab->setAudioFrames( buf.size() );
ab->nonRtSetSample( buf );
cout << "DiskReader::loadSample() " << path << " size: " << buf.size() << endl;
//cout << "DiskReader::loadSample() " << path << endl;
if ( infile.frames() > 0 )
@ -81,7 +75,7 @@ void DiskReader::loadSample( int track, int scene, string path )
stringstream base;
base << dirname( basePath ) << "/audio.cfg";
// open sample, read all
/// open audio.cfg, reading whole file
#ifdef DEBUG_STATE
cout << "loading sample metadata file " << base.str().c_str() << endl;
#endif
@ -97,8 +91,8 @@ void DiskReader::loadSample( int track, int scene, string path )
//cout << "Sample file:" << endl << sampleString << endl;
//cout << "Sample file (parsed):" << endl << cJSON_Parse( sampleString ) << endl;
cJSON* sampleJson = cJSON_Parse( sampleString );
if (!sampleJson) {
cJSON* audioJson = cJSON_Parse( sampleString );
if (!audioJson) {
printf("Error in Sample JSON before: [%s]\n",cJSON_GetErrorPtr());
return;
}
@ -108,7 +102,7 @@ void DiskReader::loadSample( int track, int scene, string path )
char* baseName = basename( tmp );
//cout << "tmp " << tmp << " baseName " << baseName << endl;
cJSON* sample = cJSON_GetObjectItem( sampleJson, baseName );
cJSON* sample = cJSON_GetObjectItem( audioJson, baseName );
if ( sample )
{
cJSON* beats = cJSON_GetObjectItem( sample, "beats" );
@ -120,7 +114,7 @@ void DiskReader::loadSample( int track, int scene, string path )
cout << "Warning: audio.cfg has no entry for beats." << endl;
}
cJSON_Delete( sampleJson );
cJSON_Delete( audioJson );
free ( sampleString );
free ( tmp );
}