-DiskReader now reads sample.cfg file, gets beats, and sets it on the AudioBuffer. DiskWriter writes clips using filename instead of "clip", easier to retrieve.

main
Harry van Haaren 2013-09-04 22:56:16 +01:00
parent 0440798324
commit d4ec2fee03
2 changed files with 48 additions and 42 deletions

View File

@ -19,7 +19,7 @@ DiskReader::DiskReader()
// TODO : get from user input
stringstream s;
s << getenv("HOME") << "/" << "sessionName" << "/";
s << getenv("HOME") << "/" << "sessionName";
readSession( s.str() );
};
@ -28,36 +28,48 @@ void DiskReader::readSession( std::string path )
cout << "DiskReader::readSession() " << path << endl;
sessionPath = path;
char *sampleChar;
std::string sessionString;
stringstream s;
s << path << "session.luppp";
s << path << "/session.luppp";
cout << "session path " << s.str().c_str() << endl;
stringstream samplePath;
samplePath << path << "/samples/sample.cfg";
cout << "session path: " << s.str() << endl;
cout << "sample path: " << samplePath.str() << endl;
// open file, store entire contents into string
// open session, read all
std::ifstream file( s.str().c_str(), std::ios_base::in|std::ios_base::ate);
long file_length = file.tellg();
file.seekg(0, std::ios_base::beg);
file.clear();
char *string = new char[file_length];
file.read(string, file_length);
char *sessionString = new char[file_length];
file.read(sessionString, file_length);
cout << "sessionFile string:\n " << string << endl;
// open sample, read all
std::ifstream sampleFile( samplePath.str().c_str(), std::ios_base::in|std::ios_base::ate);
file_length = sampleFile.tellg();
sampleFile.seekg(0, std::ios_base::beg);
sampleFile.clear();
char *sampleString = new char[file_length];
sampleFile.read(sampleString, file_length);
//cout << "sessionFile string:\n " << sessionString << endl;
//cout << "sampleFile string: \n " << sampleString << endl;
session = cJSON_Parse( string );
if (!session)
{
printf("Error before: [%s]\n",cJSON_GetErrorPtr());
// create cJSON nodes from strings
session = cJSON_Parse( sessionString );
if (!session) {
printf("Error in Session JSON before: [%s]\n",cJSON_GetErrorPtr());
return;
}
sample = cJSON_Parse( sampleString );
if (!sample) {
printf("Error in Sample JSON before: [%s]\n",cJSON_GetErrorPtr());
return;
}
//cout << "readSample: " << cJSON_Print( sample ) << endl;
//cout << "readSession: " << cJSON_Print( session ) << endl;
cJSON* clip = cJSON_GetObjectItem( session, "clip");
@ -76,40 +88,35 @@ void DiskReader::readSession( std::string path )
sampleFilePath.str() << endl;
#endif
// load it
AudioBuffer* ab = Worker::loadSample( sampleFilePath.str() );
EventLooperLoad e = EventLooperLoad( t, s, ab );
writeToDspRingbuffer( &e );
cJSON* sampleFile = cJSON_GetObjectItem( sample, file->valuestring );
if ( sampleFile )
{
cJSON* beats = cJSON_GetObjectItem( sampleFile, "beats" );
cout << "Clip @ " << t << " " << s << " gets " << beats->valuedouble << " beats."<< endl;
EventLooperLoopLength e = EventLooperLoopLength( t, s, beats->valueint );
writeToDspRingbuffer( &e );
}
else
{
cout << "Wanring: Sample " << file->valuestring << " has no entry for beats." << endl;
}
}
else
{
cout << "DiskReader: Error getting clip" << endl;
}
/*
for( int i = 0; i < cJSON_GetArraySize( session ); i++ )
{
cJSON* subitem = cJSON_GetArrayItem( session, i);
name = cJSON_GetObjectItem(subitem, "name");
index = cJSON_GetObjectItem(subitem, "index");
optional = cJSON_GetObjectItem(subitem, "optional");
cout << "i = " << i << " session: " << subitem->valueint << endl;
}*/
// cleanup
cJSON_Delete( session );
cJSON_Delete( sample );
free ( string );
free ( sessionString );
free ( sampleString );
}

View File

@ -52,9 +52,8 @@ void DiskWriter::writeAudioBuffer(int track, int scene, AudioBuffer* ab )
// add the AudioBuffer metadata to the sample JSON node
cJSON* sampleClip = cJSON_CreateObject();
cJSON_AddItemToObject(sample, "sample", sampleClip );
cJSON_AddItemToObject(sample, filename.str().c_str(), sampleClip );
cJSON_AddStringToObject(sampleClip,"file", filename.str().c_str() );
cJSON_AddNumberToObject(sampleClip,"beats", ab->getBeats() );
// write the AudioBuffer contents to <path>/samples/ as <name>.wav