#ifndef LUPPP_EVENT_H #define LUPPP_EVENT_H #include #include /* event.hxx This file provides declarations for each type of event that the engine uses. */ #include "looper.hxx" #include "gridlogic.hxx" using namespace std; namespace Event { enum SEND_TYPE { SEND_REV = 0, SEND_SIDE, SEND_POST, }; enum RETURN_TYPE { RETURN_REV = 0, }; enum INPUT_TO { INPUT_TO_SEND = 0, INPUT_TO_MIX, INPUT_TO_XSIDE, }; enum { MASTER_VOL, MASTER_INPUT_TO, MASTER_INPUT_TO_ACTIVE, MASTER_RETURN, RECORD, STATE_SAVE, // save action STATE_RESET, // reset all state STATE_SAVE_FINISH,// save action finished, flush metadata to disk STATE_SAVE_BUFFER,// save an individual AudioBuffer* to disk REQUEST_SAVE_BUFFER, // gets an audioBuffer of a certain size GRID_EVENT, // press / release events GRID_STATE, // state of one block GRID_LAUNCH_SCENE, TRACK_SEND, TRACK_SIGNAL_LEVEL, TRACK_VOLUME, FX_REVERB, LOOPER_LOAD, LOOPER_STATE, LOOPER_PROGRESS, LOOPER_LOOP_LENGTH, LOOPER_LOOP_USE_AS_TEMPO, METRONOME_ACTIVE, TIME_BPM, TIME_BAR_BEAT, TIME_TEMPO_TAP, GUI_PRINT, LOOPER_REQUEST_BUFFER, DEALLOCATE_BUFFER, }; }; using namespace Event; class AudioBuffer; class EventBase { public: virtual ~EventBase() {} virtual int type() = 0; virtual uint32_t size() = 0; }; class EventMasterInputTo : public EventBase { public: int type() { return int(MASTER_INPUT_TO); } uint32_t size() { return sizeof(EventMasterInputTo); } INPUT_TO place; float value; EventMasterInputTo() : value(-1){} EventMasterInputTo(INPUT_TO p, float v) : place(p), value(v){} }; class EventMasterInputToActive : public EventBase { public: int type() { return int(MASTER_INPUT_TO_ACTIVE); } uint32_t size() { return sizeof(EventMasterInputToActive); } INPUT_TO place; bool active; EventMasterInputToActive() : active(false){} EventMasterInputToActive(INPUT_TO p, bool a) : place(p), active(a){} }; class EventMasterVol : public EventBase { public: int type() { return int(MASTER_VOL); } uint32_t size() { return sizeof(EventMasterVol); } float vol; EventMasterVol(float v) { vol = v; } }; class EventMasterReturn : public EventBase { public: int type() { return int(MASTER_RETURN); } uint32_t size() { return sizeof(EventMasterReturn); } RETURN_TYPE ret; float value; EventMasterReturn(){}; EventMasterReturn(RETURN_TYPE s, float v): ret(s), value(v){} }; class EventTrackVol : public EventBase { public: int type() { return int(TRACK_VOLUME); } uint32_t size() { return sizeof(EventTrackVol); } int track; float vol; EventTrackVol(){}; EventTrackVol(int t, float v) { track = t; vol = v; } }; class EventStateSave : public EventBase { public: int type() { return int(STATE_SAVE); } uint32_t size() { return sizeof(EventStateSave); } EventStateSave() {} }; class EventStateReset : public EventBase { public: int type() { return int(STATE_RESET); } uint32_t size() { return sizeof(EventStateReset); } EventStateReset() {} }; class EventStateSaveFinish : public EventBase { public: int type() { return int(STATE_SAVE_FINISH); } uint32_t size() { return sizeof(EventStateSaveFinish); } EventStateSaveFinish(){}; }; class EventGridEvent : public EventBase { public: int type() { return int(GRID_EVENT); } uint32_t size() { return sizeof(EventGridEvent); } int track; int scene; bool pressed; EventGridEvent(){}; EventGridEvent(int t, int s, bool p): track(t), scene(s), pressed(p) {} }; class EventGridState : public EventBase { public: int type() { return int(GRID_STATE); } uint32_t size() { return sizeof(EventGridState); } int track; int scene; GridLogic::State state; EventGridState(){}; EventGridState(int t, int s, GridLogic::State st): track(t), scene(s), state(st) {} }; class EventGridLaunchScene : public EventBase { public: int type() { return int(GRID_LAUNCH_SCENE); } uint32_t size() { return sizeof(EventGridLaunchScene); } int scene; EventGridLaunchScene(){}; EventGridLaunchScene(int s): scene(s){} }; class EventFxReverb : public EventBase { public: int type() { return int(FX_REVERB); } uint32_t size() { return sizeof(EventFxReverb); } bool enable; float rtSize; float wet; float damping; EventFxReverb(){}; EventFxReverb(bool e, float s, float w, float d): enable(e), rtSize(s), wet(w), damping(d) {} }; class EventTrackSend : public EventBase { public: int type() { return int(TRACK_SEND); } uint32_t size() { return sizeof(EventTrackSend); } int track; SEND_TYPE send; float value; EventTrackSend(){}; EventTrackSend(int t, SEND_TYPE s, float v): track(t), send(s), value(v){} }; class EventLooperState : public EventBase { public: int type() { return int(LOOPER_STATE); } uint32_t size() { return sizeof(EventLooperState); } int track; int scene; //Looper::State state; EventLooperState(){} //EventLooperState(int t, int sc, Looper::State s) : track(t), scene(sc), state(s){} }; class EventLooperProgress : public EventBase { public: int type() { return int(LOOPER_PROGRESS); } uint32_t size() { return sizeof(EventLooperProgress); } int track; float progress; EventLooperProgress(){} EventLooperProgress(int t, float p) : track(t), progress(p) {} }; class EventLooperLoopLength : public EventBase { public: int type() { return int(LOOPER_LOOP_LENGTH); } uint32_t size() { return sizeof(EventLooperLoopLength); } int track; int scene; int beats; EventLooperLoopLength(){} EventLooperLoopLength(int t, int s, int b) : track(t), scene(s), beats(b) {} }; class EventLooperUseAsTempo : public EventBase { public: int type() { return int(LOOPER_LOOP_USE_AS_TEMPO); } uint32_t size() { return sizeof(EventLooperUseAsTempo); } int track; int scene; int beats; EventLooperUseAsTempo(){} EventLooperUseAsTempo(int t, int s) : track(t), scene(s){} }; class EventLooperLoad : public EventBase { public: int type() { return int(LOOPER_LOAD); } uint32_t size() { return sizeof(EventLooperLoad); } int track; int clip; void* audioBuffer; EventLooperLoad(){} EventLooperLoad(int t, int c, void* ab) : track(t), clip(c), audioBuffer(ab) { cout << "ab ptr = " << audioBuffer << endl; } }; class EventMetronomeActive : public EventBase { public: int type() { return int(METRONOME_ACTIVE); } uint32_t size() { return sizeof(EventMetronomeActive); } bool active; EventMetronomeActive() : active(false) {} EventMetronomeActive(bool a) : active(a) {} }; class EventTimeBPM : public EventBase { public: int type() { return int(TIME_BPM); } uint32_t size() { return sizeof(EventTimeBPM); } float bpm; EventTimeBPM(){} EventTimeBPM(float b) : bpm(b) {} }; class EventTrackSignalLevel : public EventBase { public: int type() { return int(TRACK_SIGNAL_LEVEL); } uint32_t size() { return sizeof(EventTrackSignalLevel); } int track; float left; float right; EventTrackSignalLevel(){} EventTrackSignalLevel(int t, float l,float r) : track(t), left(l), right(r) {} }; class EventTimeTempoTap : public EventBase { public: int type() { return int(TIME_TEMPO_TAP); } uint32_t size() { return sizeof(EventTimeTempoTap); } bool pressed; // only used to turn on / off the button in GUI EventTimeTempoTap():pressed(false){} EventTimeTempoTap(bool p): pressed(p) {} }; class EventTimeBarBeat : public EventBase { public: int type() { return int(TIME_BAR_BEAT); } uint32_t size() { return sizeof(EventTimeBarBeat); } int bar; int beat; EventTimeBarBeat(): bar(0), beat(0){} EventTimeBarBeat(int ba, int be): bar(ba), beat(be) {} }; class EventLooperClipRequestBuffer : public EventBase { public: int type() { return int(LOOPER_REQUEST_BUFFER); } uint32_t size() { return sizeof(EventLooperClipRequestBuffer); } int track; int scene; // number of floats to contain unsigned long numElements; // pointer to the new AudioBuffer being passed back AudioBuffer* ab; EventLooperClipRequestBuffer(): track(0), scene(0), numElements(0), ab(0) {} EventLooperClipRequestBuffer(int t, int s, int siz): track(t), scene(s), numElements(siz), ab(0) {} EventLooperClipRequestBuffer(int t, int s, AudioBuffer* a): track(t), scene(s), numElements(0), ab(a) {} }; class EventStateSaveBuffer : public EventBase { public: int type() { return int(STATE_SAVE_BUFFER); } uint32_t size() { return sizeof(EventStateSaveBuffer); } int track; int scene; // pointer to the AudioBuffer to be saved AudioBuffer* ab; EventStateSaveBuffer(): track(0), scene(0), ab(0) {} EventStateSaveBuffer(int t, int s, AudioBuffer* a): track(t), scene(s), ab(a) {} }; class EventRequestSaveBuffer : public EventBase { public: int type() { return int(REQUEST_SAVE_BUFFER); } uint32_t size() { return sizeof(EventRequestSaveBuffer); } int track; int scene; size_t bufferSize; // pointer to the AudioBuffer to be saved AudioBuffer* ab; EventRequestSaveBuffer(): track(0), scene(0), ab(0) {} EventRequestSaveBuffer(int t, int s, size_t si): track(t), scene(s), bufferSize(si), ab(0) {} EventRequestSaveBuffer(int t, int s, AudioBuffer* a): track(t), scene(s), ab(a) {} }; class EventDeallocateBuffer : public EventBase { public: int type() { return int(DEALLOCATE_BUFFER); } uint32_t size() { return sizeof(EventDeallocateBuffer); } AudioBuffer* ab; EventDeallocateBuffer(): ab(0) {} EventDeallocateBuffer(AudioBuffer* a): ab(a) {} }; // prints the string S in the GUI console class EventGuiPrint : public EventBase { public: int type() { return int(GUI_PRINT); } uint32_t size() { return sizeof(EventGuiPrint); } char stringArray[50]; EventGuiPrint(){} EventGuiPrint(const char* s) { if ( strlen( s ) > 50 ) { // this will be called from an RT context, and should be removed from // production code. It is here for the programmer to notice when they // are using code which causes too long a message. cout << "EventGuiPrint() error! Size of string too long!" << endl; } else { // move the sting into this event strcpy( &stringArray[0], s ); } } char* getMessage() { return &stringArray[0]; } }; #endif // LUPPP_EVENT_H