#include "looper.hxx" #include "jack.hxx" void Looper::setState(State s) { // before update, check if we recording, if so, print info if ( state == STATE_RECORDING ) { int newBpm = lastWrittenSampleIndex / 44100; cout << "Looper " << track << " ending record: endPoint @ " << lastWrittenSampleIndex << ". Bpm " << newBpm << " perhaps?" << endl; jack->getTimeManager()->setBpm( newBpm ); } // quantize?! state = s; if ( state == STATE_PLAYING ) // setup PLAY { endPoint = lastWrittenSampleIndex; playPoint = 0; //cout << "State = PLAYING, endPoint = " << endPoint << endl; } else if ( state == STATE_RECORDING ) // setup REC { //cout << "State = RECORDING" << endl; playPoint = 0; endPoint = 0; lastWrittenSampleIndex = 0; } else if ( state == STATE_STOPPED ) // { //cout << "State = STOPPED" << endl; } }