#ifndef LUPPP_EVENT_HANDLER_DSP_H #define LUPPP_EVENT_HANDLER_DSP_H // Library #include #include #include // Internal #include "gui.hxx" #include "event.hxx" #include "audiobuffer.hxx" #include "eventhandler.hxx" extern Gui* gui; using namespace std; void handleGuiEvents() { uint availableRead = jack_ringbuffer_read_space( rbToGui ); while ( availableRead >= sizeof(EventBase) ) { jack_ringbuffer_peek( rbToGui, (char*)processGuiMem, sizeof(EventBase) ); EventBase* e = (EventBase*)processGuiMem; // recheck the size against the actual event size if ( availableRead >= e->size() ) { //cout << "reading event type " << e->type() << endl; switch ( e->type() ) { case Event::MASTER_VOL: { if ( availableRead >= sizeof(EventMasterVol) ) { EventMasterVol ev(0); jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventMasterVol) ); //jack->masterVolume = ev.vol; } break; } case Event::METRONOME_ACTIVE: { if ( availableRead >= sizeof(EventMetronomeActive) ) { EventMetronomeActive ev(false); jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventMetronomeActive) ); //jack->getMetronome()->setActive(ev.active); } break; } case Event::LOOPER_STATE: { if ( availableRead >= sizeof(EventLooperState) ) { EventLooperState ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperState) ); //gui->getTrack(ev.track)->getClipSelector()->setState(ev.scene, ev.state); //jack->setLooperState( ev.track, ev.state ); } break; } case Event::LOOPER_LOOP_LENGTH: { if ( availableRead >= sizeof(EventLooperLoopLength) ) { //EventLooperLoopLength ev; //jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperLoopLength) ); //jack->setLooperLoopLength( ev.track, ev.scale ); } break; } case Event::LOOPER_PROGRESS: { if ( availableRead >= sizeof(EventLooperProgress) ) { EventLooperProgress ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperProgress) ); // only update if significant change //if ( ev.progress - gui->getTrack(ev.track)->radial.value() >= 0.05 || // ev.progress > 0.9 ) gui->getTrack(ev.track)->radial.value(ev.progress); } break; } case Event::TRACK_SIGNAL_LEVEL: { if ( availableRead >= sizeof(EventTrackSignalLevel) ) { EventTrackSignalLevel ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTrackSignalLevel) ); if ( ev.track < 1 ) { gui->getMasterTrack()->getInputVolume()->amplitude( ev.left, ev.right ); } else if ( ev.track == -1 ) { gui->getMasterTrack()->getVolume()->amplitude( ev.left, ev.right ); } else { gui->getTrack(ev.track)->getVolume()->amplitude( ev.left, ev.right ); } } break; } case Event::TRACK_VOLUME: { if ( availableRead >= sizeof(EventTrackVol) ) { EventTrackVol ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTrackVol) ); if ( ev.track < 0 ) { gui->getMasterTrack()->getVolume()->fader( ev.vol ); } else gui->getTrack(ev.track)->getVolume()->fader( ev.vol ); } break; } case Event::TIME_BPM: { if ( availableRead >= sizeof(EventTimeBPM) ) { EventTimeBPM ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTimeBPM) ); gui->getMasterTrack()->setBpm( ev.bpm ); } break; } case Event::STATE_SAVE_BUFFER: { if ( availableRead >= sizeof(EventStateSaveBuffer) ) { EventStateSaveBuffer ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventStateSaveBuffer) ); #ifdef DEBUG_SAVE cout << "EventSaveBuffer: " << ev.track << " " << ev.scene << " " << ev.ab->getID() << endl; #endif gui->getDiskWriter()->writeAudioBuffer( ev.track, ev.scene, ev.ab ); // de allocate the AudioBuffer delete ev.ab; } break; } case Event::STATE_SAVE_FINISH: { if ( availableRead >= sizeof(EventStateSaveFinish) ) { EventStateSaveFinish ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventStateSaveFinish) ); #ifdef DEBUG_SAVE cout << "EventSaveFinish!" << endl; #endif gui->getDiskWriter()->writeSession(); } break; } case Event::GRID_STATE: { if ( availableRead >= sizeof(EventGridState) ) { EventGridState ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGridState) ); gui->getTrack(ev.track)->getClipSelector()->setState( ev.scene, ev.state ); if ( ev.state == GridLogic::STATE_RECORDING ) gui->getTrack(ev.track)->getRadialStatus()->recording( true ); else gui->getTrack(ev.track)->getRadialStatus()->recording( false ); } break; } case Event::GRID_LAUNCH_SCENE: { if ( availableRead >= sizeof(EventGridLaunchScene) ) { EventGridLaunchScene ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGridLaunchScene) ); for(int i = 0; i < NSCENES; i++) gui->getMasterTrack()->getClipSelector()->setState( i, GridLogic::STATE_EMPTY ); gui->getMasterTrack()->getClipSelector()->setState( ev.scene, GridLogic::STATE_PLAYING ); } break; } case Event::TRACK_SEND: { if ( availableRead >= sizeof(EventTrackSend) ) { EventTrackSend ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTrackSend) ); if ( ev.send == SEND_REV ) if ( ev.track < NTRACKS ) { gui->getTrack(ev.track)->rev.value( ev.value ); } if ( ev.send == SEND_POST ) if ( ev.track < NTRACKS ) { gui->getTrack(ev.track)->post.value( ev.value ); } if ( ev.send == SEND_SIDE ) { if ( ev.track < NTRACKS ) { gui->getTrack(ev.track)->side.value( ev.value ); } } } break; } case Event::GUI_PRINT: { if ( availableRead >= sizeof(EventGuiPrint) ) { EventGuiPrint ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGuiPrint) ); cout << "DSP: " << ev.getMessage() << endl; } break; } case Event::TIME_BAR_BEAT: { if ( availableRead >= sizeof(EventTimeBarBeat) ) { EventTimeBarBeat ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTimeBarBeat) ); gui->getMasterTrack()->setBarBeat( ev.bar, ev.beat); } break; } case Event::TIME_TEMPO_TAP: { if ( availableRead >= sizeof(EventTimeTempoTap) ) { EventTimeTempoTap ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventTimeTempoTap) ); gui->getMasterTrack()->setTapTempo( ev.pressed ); } break; } case Event::LOOPER_REQUEST_BUFFER: { if ( availableRead >= sizeof(EventLooperClipRequestBuffer) ) { EventLooperClipRequestBuffer ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventLooperClipRequestBuffer) ); /// allocate a new AudioBuffer with ev.numElements, pass back to DSP AudioBuffer* ab = new AudioBuffer(ev.numElements); EventLooperClipRequestBuffer returnEvent(ev.track, ev.scene, ab); writeToDspRingbuffer( &returnEvent ); #ifdef DEBUG_BUFFER printf("new buffer going to track %i, scene %i\n",ev.track, ev.scene); #endif } break; } case Event::REQUEST_SAVE_BUFFER: { if ( availableRead >= sizeof(EventRequestSaveBuffer) ) { EventRequestSaveBuffer ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventRequestSaveBuffer) ); #ifdef DEBUG_BUFFER printf("Save buffer to track %i, scene %i\n",ev.track, ev.scene); #endif /// allocate a new AudioBuffer with ev.numElements, pass back to DSP AudioBuffer* ab = new AudioBuffer(ev.bufferSize); if ( ab ) { cout << "Save buffer sent with t s ab* " << ev.track << " " << ev.scene << " " << ab << endl; EventRequestSaveBuffer returnEvent( ev.track, ev.scene, ab); writeToDspRingbuffer( &returnEvent ); } else { cout << "error allocating save buffer!" << endl; } } break; } case Event::DEALLOCATE_BUFFER: { if ( availableRead >= sizeof(EventDeallocateBuffer) ) { EventDeallocateBuffer ev; jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventDeallocateBuffer) ); delete ev.ab; } break; } default: { cout << "GUI: Unkown message!! Will clog ringbuffer" << endl; // just do nothing break; } } } else { // next call will get the half-written event return; } // update available read, and loop over events availableRead = jack_ringbuffer_read_space( rbToGui ); } } void writeToGuiRingbuffer(EventBase* e) { if ( jack_ringbuffer_write_space(rbToGui) >= e->size() ) { jack_ringbuffer_write( rbToGui, (const char*)e, e->size() ); } else { cout << "->GUI ringbuffer full!" << endl; } } #endif // LUPPP_EVENT_HANDLER_DSP_H