#ifndef LUPPP_EVENT_H #define LUPPP_EVENT_H #include /* event.hxx This file provides declarations for each type of event that the engine uses. */ #include "looper.hxx" namespace Event { enum { MASTER_VOL, RECORD, LOOPER_LOAD, LOOPER_PLAY, LOOPER_STATE, LOOPER_PROGRESS, LOOPER_LOOP_LENGTH, METRONOME_ACTIVE, TIME_BPM, TIME_TEMPO_TAP, GUI_PRINT, }; }; using namespace Event; class AudioBuffer; class EventBase { public: virtual ~EventBase() {} virtual int type() = 0; virtual uint32_t size() = 0; }; class EventMasterVol : public EventBase { public: int type() { return int(MASTER_VOL); } uint32_t size() { return sizeof(EventMasterVol); } float vol; EventMasterVol(float v) { vol = v; } }; class EventLooperState : public EventBase { public: int type() { return int(LOOPER_STATE); } uint32_t size() { return sizeof(EventLooperState); } int track; int scene; Looper::State state; EventLooperState(){} EventLooperState(int t, int sc, Looper::State s) : track(t), scene(sc), state(s){} }; class EventLooperProgress : public EventBase { public: int type() { return int(LOOPER_PROGRESS); } uint32_t size() { return sizeof(EventLooperProgress); } int track; float progress; EventLooperProgress(){} EventLooperProgress(int t, float p) : track(t), progress(p) {} }; class EventLooperLoopLength : public EventBase { public: int type() { return int(LOOPER_LOOP_LENGTH); } uint32_t size() { return sizeof(EventLooperLoopLength); } int track; float scale; // multiply length by this EventLooperLoopLength(){} EventLooperLoopLength(int t, float s) : track(t), scale(s){} }; class EventLooperLoad : public EventBase { public: int type() { return int(LOOPER_LOAD); } uint32_t size() { return sizeof(EventLooperLoad); } int track; int clip; void* audioBuffer; EventLooperLoad(){} EventLooperLoad(int t, int c, void* ab) : track(t), clip(c), audioBuffer(ab) { cout << "ab ptr = " << audioBuffer << endl; } }; class EventMetronomeActive : public EventBase { public: int type() { return int(METRONOME_ACTIVE); } uint32_t size() { return sizeof(EventMetronomeActive); } bool active; EventMetronomeActive() : active(false) {} EventMetronomeActive(bool a) : active(a) {} }; class EventTimeBPM : public EventBase { public: int type() { return int(TIME_BPM); } uint32_t size() { return sizeof(EventTimeBPM); } float bpm; EventTimeBPM(){} EventTimeBPM(float b) : bpm(b) {} }; class EventTimeTempoTap : public EventBase { public: int type() { return int(TIME_TEMPO_TAP); } uint32_t size() { return sizeof(EventTimeTempoTap); } // no data needed, the event itself is an "event", // jack measures time intervals in frames & does math EventTimeTempoTap(){} }; // prints the string S in the GUI console class EventGuiPrint : public EventBase { public: int type() { return int(GUI_PRINT); } uint32_t size() { return sizeof(EventGuiPrint); } char stringArray[50]; EventGuiPrint(){} EventGuiPrint(const char* s) { if ( strlen( s ) > 50 ) { // this will be called from an RT context, and should be removed from // production code. It is here for the programmer to notice when they // are using code which causes too long a message. cout << "EventGuiPrint() error! Size of string too long!" << endl; } else { // move the sting into this event strcpy( &stringArray[0], s ); } } char* getMessage() { return &stringArray[0]; } }; #endif // LUPPP_EVENT_H