#ifndef LUPPP_LOOPER_H #define LUPPP_LOOPER_H #include #include #include "buffers.hxx" #include "audioprocessor.hxx" #include "looperclip.hxx" #include "observer/observer.hxx" using namespace std; /** Looper * The class which reads from LooperClips, and reads/ writes the data using the * track buffer. Scene recording / playback is the essential functionality here. **/ class Looper : public AudioProcessor, public Observer { public: Looper(int t); void setSample(int c, AudioBuffer* ab); void midi(unsigned char* data); void bar(); void beat(); void setFpb(int f) { /*fpb = f;*/ } void setScene( int sc ); LooperClip* getClip(int scene); void updateControllers(); void process(int nframes, Buffers* buffers); private: const int track; float* tmpRecordBuffer; LooperClip* clips[10]; // Pitch Shifting void pitchShift(int count, float* input, float* output); vector tmpBuffer; int IOTA; float fVec0[65536]; float semitoneShift; float windowSize; float fRec0[2]; float crossfadeSize; float fSamplingFreq; int uiUpdateConstant; int uiUpdateCounter; }; #endif // LUPPP_LOOPER_H