/* * Author: Harry van Haaren 2013 * harryhaaren@gmail.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "guicontroller.hxx" #include #include "../jack.hxx" #include "../event.hxx" #include "../gridlogic.hxx" #include "../eventhandler.hxx" extern Jack* jack; LupppGUI::LupppGUI() : Controller() { } void LupppGUI::masterInputVol(float f) { EventMasterInputVol e( f ); writeToGuiRingbuffer( &e ); } void LupppGUI::masterInputTo(int to,float f) { EventMasterInputTo e( (Event::INPUT_TO)to, f ); writeToGuiRingbuffer( &e ); } void LupppGUI::masterInputToActive(int to,float f) { EventMasterInputToActive e( (Event::INPUT_TO)to, f ); writeToGuiRingbuffer( &e ); } void LupppGUI::masterVolume(float f) { EventMasterVol e( f ); writeToGuiRingbuffer( &e ); } void LupppGUI::masterReturnVolume(float f) { printf(" return %f ", f ); EventMasterReturn e( RETURN_MAIN, f ); writeToGuiRingbuffer( &e ); } void LupppGUI::metronomeEnable(bool r) { EventMetronomeActive e( r ); writeToGuiRingbuffer( &e ); } void LupppGUI::recordArm(int t, bool r) { EventTrackRecordArm e( t, r ); writeToGuiRingbuffer( &e ); } void LupppGUI::trackSend(int t, int send, float r) { EventTrackSend e( t, static_cast(send), r ); writeToGuiRingbuffer( &e ); } void LupppGUI::specialScene(int t, int s) { EventGridSelectNewChosen e( t, s ); writeToGuiRingbuffer( &e ); } void LupppGUI::trackSendActive(int t, int send, bool a) { EventTrackSendActive e( t, static_cast(send), a ); writeToGuiRingbuffer( &e ); } void LupppGUI::setSceneState(int t, int clip, GridLogic::State s) { EventGridState e( t, clip, s ); writeToGuiRingbuffer( &e ); } void LupppGUI::launchScene( int scene ) { EventGridLaunchScene e( scene ); writeToGuiRingbuffer( &e ); } void LupppGUI::mute(int t, bool b) { } void LupppGUI::tapTempo( bool b ) { EventTimeTempoTap e(b); writeToGuiRingbuffer( &e ); } void LupppGUI::bpm(int bpm) { EventTimeBPM e(bpm); writeToGuiRingbuffer( &e ); } void LupppGUI::volume(int t, float f) { EventTrackVol e( t, f ); writeToGuiRingbuffer( &e ); } void LupppGUI::progress(int t, int s, float f) { EventLooperProgress e( t, f ); writeToGuiRingbuffer( &e ); }