/* * Author: Harry van Haaren 2013 * harryhaaren@gmail.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LUPPP_STATELY_H #define LUPPP_STATELY_H /** Stately * This class is inherited from by all classes that have state. * * save() should be overriden if the object needs to save its state * reset() should be overriden if the object can clear its state * * The flexibility allows eg LooperClips to request buffers to tranfser audio * data into the GUI thread for disk serialization, and scales for future * classes which also need to request memory in order to save in a RT safe way. **/ class Stately { public: Stately(); /// this function being called resets the state of the instance to blank virtual void reset(); /// this function is called when the user initiates a save action virtual void save(); /// this function *must* be called by each sub-class when it is *finished* /// a successful save action. Once each Stately is done, the final save is OK-ed. static void success(); /// this function notes that a stately could *not* successfully save: buffer /// size mismatch in LooperClip for example. static void error(const char* errorString); private: /// holds the amount of successful / error-full saves. Used by success() /// and error() static int saveSuccess; static int saveErrors; static void checkCompletedSave(); }; #endif // LUPPP_STATELY_H