#ifndef LUPPP_LOOPER_H #define LUPPP_LOOPER_H #include #include #include "buffers.hxx" #include "audioprocessor.hxx" #include "looperclip.hxx" #include "observer/time.hxx" using namespace std; /** Looper * The class which reads from LooperClips, and reads/ writes the data using the * track buffer. Scene recording / playback is the essential functionality here. **/ class Looper : public AudioProcessor, public TimeObserver { public: Looper(int t); /// *sets* the new audiobuffer, but the content gets copied to the new buffer. /// Used for infinite lenght recording void setRequestedBuffer(int s, AudioBuffer* ab); /// stores the framesPerBeat from TimeManager. Used to stretch audio void setFpb(int f); /// Retrieve a clip from the Looper LooperClip* getClip(int scene); /// Process nframes of audio void process(unsigned int nframes, Buffers* buffers); private: const int track; /// variables used to determing the current actions of the looper int playingScene; int queuedScene; int fpb; //vector tmpRecordBuffer; LooperClip* clips[10]; // Pitch Shifting void pitchShift(int count, float* input, float* output); vector tmpBuffer; int IOTA; float fVec0[65536]; float semitoneShift; float windowSize; float fRec0[2]; float crossfadeSize; float fSamplingFreq; int uiUpdateConstant; int uiUpdateCounter; }; #endif // LUPPP_LOOPER_H