#ifndef LUPPP_AUDIOBUFFER_H #define LUPPP_AUDIOBUFFER_H // System #include // AudioBuffer stores float samples in a big vector. The vector can be // accessed only by const reference, so its state is immutable class AudioBuffer { public: AudioBuffer() { ID = privateID++; } ~AudioBuffer(); int getID() { return ID; } int getBeats() { return numBeats; } void setBeats(int b) { numBeats = b; } std::vector& getData() { return buffer; } void nonRtSetSample(std::vector& sample) { buffer.swap(sample); } protected: static int privateID; int ID; int numBeats; std::vector buffer; }; #endif