Loopp/src/jack.hxx

272 lines
5.6 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOOPP_JACK_H
#define LOOPP_JACK_H
// Library
#include <vector>
#include <cstring>
#include <jack/jack.h>
#include <jack/midiport.h>
#include <jack/transport.h>
#include "event.hxx"
class MidiIO;
class Reverb;
class DBMeter;
class State;
class Logic;
class Looper;
class Metronome;
class GridLogic;
class TimeManager;
class ControllerUpdater;
class JackSendReturn;
class TrackOutput;
// INPUT_TO
//#include "gridlogic.hxx"
using namespace std;
/** Jack
This code contains the JACK client.
It allows reading / writing of audio / midi.
**/
class Jack
{
public:
Jack(std::string name);
~Jack();
static void setup(std::string name);
void activate();
/// quits the JACK client, destroying ports etc. Call only on exit of Loopp.
void quit();
int getBuffersize();
int getSamplerate();
// Loopp process callback: bar() events can occur between these
void processFrames(int nframes);
//Sets the first nframes of all the internal output buffers to zero. NO LIMIT CHECKS
void clearInternalBuffers(int nframes);
/// get functions for components owned by Jack
Looper* getLooper(int t);
TrackOutput* getTrackOutput(int t);
State* getState()
{
return state;
}
Logic* getLogic()
{
return logic;
}
Metronome* getMetronome()
{
return metronome;
}
int getClipLength()
{
return clipLength;
}
bool getFreeRecMode() {
return freeRecMode;
}
GridLogic* getGridLogic()
{
return gridLogic;
}
TimeManager* getTimeManager()
{
return timeManager;
}
ControllerUpdater* getControllerUpdater()
{
return controllerUpdater;
}
float getInputVolume()
{
return inputVol;
}
void transportRolling(bool rolling);
/// register a MIDI observer
void registerMidiIO( MidiIO* mo );
void unregisterMidiIO( MidiIO* mo );
/// set the master i/o volume / sends
void inputVolume( float vol );
void masterVolume( float vol );
void returnVolume( float vol );
void inputTo(INPUT_TO to, float v);
void inputToActive(INPUT_TO to, bool a);
void
setClipLength(int l);
void setFreeRecMode(bool e);
jack_client_t* getJackClientPointer()
{
return client;
};
void resetMidiBindingState();
// MIDI binding creation
bool bindingEventRecordEnable;
int bindingEventType;
int bindingTrack;
int bindingScene;
int bindingSend;
int bindingActive;
JackSendReturn *getJackSendReturn(int t);
float smoothing_value;
// Functions to count number of clips
int getRecordedClips () {
return recordedClips;
};
void addRecordedClip ();
void subRecordedClip ();
int getRecordingClips () {
return recordingClips;
};
void addRecordingClip ();
void subRecordingClip ();
private:
int lastnframes;
jack_client_t* client;
Buffers buffers;
TimeManager* timeManager;
Metronome* metronome;
State* state;
Logic* logic;
GridLogic* gridLogic;
ControllerUpdater* controllerUpdater;
int clipLength;
bool freeRecMode;
unsigned int recordedClips;
unsigned int recordingClips;
vector<Looper*> loopers;
vector<JackSendReturn*> tracksendreturns;
vector<TrackOutput*> trackOutputs;
vector<MidiIO*> midiIO;
// FX
DBMeter* inputMeter;
DBMeter* masterMeter;
/// *Lag are values that lag behind their corresponding value
/// This prohibits audible jumps when rapidly changing the volume
float inputVol;
float inputVolLag;
float masterVol;
float masterVolLag;
float returnVol;
float returnVolLag;
float inputToMixVol;
float inputToMixVolLag;
float inputToSendVol;
float inputToSendVolLag;
float inputToXSideVol;
float inputToXSideVolLag;
bool inputToKeyEnable;
float inputToKeyEnableLag;
bool inputToMixEnable;
float inputToMixEnableLag;
bool inputToSendEnable;
float inputToSendEnableLag;
// JACK member variables
bool clientActive;
int samplerate;
jack_port_t* masterInputL;
jack_port_t* masterInputR;
jack_port_t* masterOutputL;
jack_port_t* masterOutputR;
jack_port_t* masterReturnL;
jack_port_t* masterReturnR;
jack_port_t* headphonesPortL;
jack_port_t* headphonesPortR;
jack_port_t* sidechainKeyOutputL;
jack_port_t* sidechainKeyOutputR;
jack_port_t* sidechainSignalOutputL;
jack_port_t* sidechainSignalOutputR;
jack_port_t* sendOutputL;
jack_port_t* sendOutputR;
jack_port_t* masterMidiInput;
jack_port_t* trackJackOutputPorts[NTRACKS*2];
// JACK callback
int process (jack_nframes_t);
int timebase(jack_transport_state_t,
jack_nframes_t,
jack_position_t*,
int );
// static JACK callbacks
static int static_process (jack_nframes_t, void *);
static int static_timebase (jack_transport_state_t,
jack_nframes_t,
jack_position_t*,
int,
void* );
// UI update variables
int uiUpdateCounter;
int uiUpdateConstant;
};
#endif // LOOPP_JACK_H