Loopp/src/jacksendreturn.cxx

83 lines
2.7 KiB
C++

#include "jacksendreturn.hxx"
#include "jack.hxx"
#include <math.h>
#include <assert.h>
extern Jack* jack;
JackSendReturn::JackSendReturn(int trackid, AudioProcessor *prev, jack_client_t *client)
:_trackId(trackid), _previousProcessor(prev), _sendVol(1.0f)
{
char name[50];
int trackid_human = trackid + 1;
sprintf(name, "Send_track_%d_l\n",trackid_human);
_sendPortL=jack_port_register(client,name,JACK_DEFAULT_AUDIO_TYPE,JackPortIsOutput,0);
sprintf(name, "Send_track_%d_r\n",trackid_human);
_sendPortR=jack_port_register(client,name,JACK_DEFAULT_AUDIO_TYPE,JackPortIsOutput,0);
sprintf(name, "Return_track_%d_l\n",trackid_human);
_returnPortL=jack_port_register(client,name,JACK_DEFAULT_AUDIO_TYPE,JackPortIsInput,0);
sprintf(name, "Return_track_%d_r\n",trackid_human);
_returnPortR=jack_port_register(client,name,JACK_DEFAULT_AUDIO_TYPE,JackPortIsInput,0);
_active=false;
_activeLag = 0;
_counter=0;
}
void JackSendReturn::process(unsigned int nframes, Buffers *buffers)
{
// index = first-track + (track * channels)
int trackoffset = _trackId * NCHANNELS;
//Reset send buffer
int offset=_counter%(buffers->nframes);
float* sendtrackL=&(buffers->audio[Buffers::SEND_TRACK_0_L + trackoffset][0]);
float* sendtrackR=&(buffers->audio[Buffers::SEND_TRACK_0_R + trackoffset][0]);
float* rettrackL=&(buffers->audio[Buffers::RETURN_TRACK_0_L + trackoffset][0]);
float* rettrackR=&(buffers->audio[Buffers::RETURN_TRACK_0_R + trackoffset][0]);
memset(sendtrackL,0,nframes*sizeof(float));
memset(sendtrackR,0,nframes*sizeof(float));
//Process previous AudioProcessor
_previousProcessor->process(nframes,buffers);
float* sendL=(float*)jack_port_get_buffer(_sendPortL, (jack_nframes_t)(buffers->nframes));
float* sendR=(float*)jack_port_get_buffer(_sendPortR, (jack_nframes_t)(buffers->nframes));
float* retL =(float*)jack_port_get_buffer(_returnPortL,(jack_nframes_t)(buffers->nframes));
float* retR =(float*)jack_port_get_buffer(_returnPortR,(jack_nframes_t)(buffers->nframes));
if(offset) {
sendL+=offset;
sendR+=offset;
retL+=offset;
retR+=offset;
}
for(int i=0; i<nframes; i++) {
_sendVolLag += jack->smoothing_value * (_sendVol - _sendVolLag);
sendL[i] = _sendVolLag * sendtrackL[i];
sendR[i] = _sendVolLag * sendtrackR[i];
_activeLag += jack->smoothing_value * (float(_active) - _activeLag);
rettrackL[i] = retL[i] * _activeLag + sendtrackL[i] * fabs(_activeLag - 1);
rettrackR[i] = retR[i] * _activeLag + sendtrackR[i] * fabs(_activeLag - 1);
}
if(offset)
assert(offset+nframes==buffers->nframes);
_counter+=nframes;
}
void JackSendReturn::activate(bool act)
{
_active=act;
}
void JackSendReturn::sendVolume(float vol)
{
_sendVol=vol;
}