Loopp/src/metronome.cxx

131 lines
2.6 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "metronome.hxx"
#include <cmath>
#include <iostream>
#include "jack.hxx"
#include "buffers.hxx"
#include "observer/time.hxx"
extern Jack* jack;
using namespace std;
Metronome::Metronome() :
TimeObserver(),
playBar (false),
active (false),
playPoint (0)
{
const uint32_t sr = jack->getSamplerate();
const uint32_t bipDuration = (sr / 10);
//Create Beat/Bar samples
beatSample=new float[bipDuration];
barSample=new float[bipDuration];
// create beat and bar samples
endPoint = bipDuration;
// samples per cycle of
float scale = 2 * 3.1415 *880 / sr;
// And fill it up
for(int i=0; i < bipDuration; i++) {
beatSample[i]= sin(i*scale);
barSample [i]= sin(i*scale*2);
}
uint32_t fade_smps = (bipDuration / 10.f);
for(int i = 0; i < fade_smps; i++) {
float f = (i / (float)fade_smps);
f = (f * f * f);
beatSample[i] *= f;
barSample [i] *= f;
beatSample[bipDuration-1-i] *= f;
barSample [bipDuration-1-i] *= f;
}
setVolume(0.5);
// don't play after creation
playPoint = endPoint + 1;
}
Metronome::~Metronome()
{
if(beatSample)
delete [] beatSample;
if(barSample)
delete [] barSample;
}
void Metronome::setActive(bool a)
{
active = a;
// don't play immidiatly
playPoint = endPoint + 1;
}
void Metronome::setVolume( float v )
{
vol = v * 0.5;
//printf(" vol = %f \n", vol );
}
void Metronome::bar()
{
playPoint = 0;
playBar = true;
}
void Metronome::beat()
{
playPoint = 0;
playBar = false;
}
void Metronome::setFpb(double f)
{
fpb = f;
}
void Metronome::process(int nframes, Buffers* buffers)
{
if ( not active )
return;
float* outL = buffers->audio[Buffers::HEADPHONES_OUT_L];
float* outR = buffers->audio[Buffers::HEADPHONES_OUT_R];
float* sample = &beatSample[0];
if( playBar ) {
sample = &barSample[0];
}
for(int i = 0; i < nframes; i++) {
if ( playPoint < endPoint ) {
outL[i] += sample[playPoint] * vol;
outR[i] += sample[playPoint] * vol;
playPoint++;
}
}
}