Loopp/src/timemanager.hxx

97 lines
2.3 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOOPP_TIME_H
#define LOOPP_TIME_H
#include <iostream>
#include <cstdio>
#include "buffers.hxx"
#include "transport.hxx"
#include "eventhandler.hxx"
#include "observer/time.hxx"
using namespace std;
class TimeManager
{
public:
TimeManager();
double getFpb();
void queueBpmChange(float bpm);
void queueBpmChangeZeroOne(float bpm);
void queueFpbChange(double f);
void setFpb(double f);
/// add a component to be updated for time events
void registerObserver(TimeObserver* o);
/// call this when a tempo-tap occurs
void tap();
/// called to process buffers->nframes samples. If a beat is present, this
/// is handled gracefully, first calling process up to the beat, then doing
/// a beat() event on all TimeObservers, and processing the remaining samples
void process(Buffers* buffers);
/// returns the number of samples till beat if a beat exists in this process
/// Otherwise returns nframes
int getNframesToBeat();
/// TRANSPORT_STATE is defined in transport.hxx
void setTransportState( TRANSPORT_STATE s );
int getBeatCounter() {
return beatCounter;
}
private:
int samplerate;
/// the "state" of the transport: rolling or stopped
TRANSPORT_STATE transportState;
/// number of frames per beat
double _fpb;
double _nextFpb;
/// holds the number of frames processed
long long totalFrameCounter;
/// frame number of the last beat
long previousBeat;
long beatFrameCountdown;
/// counts bars / beats processed
int barCounter;
int beatCounter;
int tapTempoPos;
long long tapTempo[3];
bool _bpmChangeQueued = false;
std::vector<TimeObserver*> observers;
};
#endif // LOOPP_TIME_H