112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
|
|
|
|
#include "../gridlogic.hxx"
|
|
|
|
#include "../jack.hxx"
|
|
#include "../looperclip.hxx"
|
|
|
|
|
|
extern Jack* jack;
|
|
|
|
#ifdef BUILD_TESTS
|
|
|
|
#include "../config.hxx"
|
|
#include "qunit.hxx"
|
|
|
|
int GridLogic::runTests()
|
|
{
|
|
QUnit::UnitTest qunit( QUnit::normal, true );
|
|
int t = 0;
|
|
int s = 0;
|
|
LooperClip* lc = jack->getLooper( t )->getClip( s );
|
|
|
|
// "pretty" prints the state of the clip
|
|
//LUPPP_NOTE("%s", GridLogic::StateString[ lc->getState() ] );
|
|
|
|
/// SCENE LAUNCH
|
|
lc->init();
|
|
jack->getGridLogic()->launchScene( s );
|
|
QUNIT_IS_TRUE( jack->getGridLogic()->getLaunchedScene() == s );
|
|
|
|
|
|
/// PRESS PAD
|
|
// empty -> recording
|
|
lc->init();
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORD_QUEUED );
|
|
jack->getGridLogic()->bar();
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORDING );
|
|
|
|
float buffer[64];
|
|
lc->record(64, &buffer[0], &buffer[0]);
|
|
|
|
// recording -> playing
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
|
|
jack->getGridLogic()->bar();
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
|
|
// playing -> stopped
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
|
|
jack->getGridLogic()->bar();
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
|
|
// stopped -> playing
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
|
|
jack->getGridLogic()->bar();
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
|
|
|
|
|
|
/// DOUBLE PRESS PAD
|
|
// empty -> recordQ -> empty
|
|
lc->init();
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORD_QUEUED );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
|
|
lc->bar();
|
|
|
|
// recording -> playing -> stopped
|
|
lc->setState( true, false, true, false, false, false );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORDING );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
|
|
lc->bar();
|
|
|
|
// stopped -> playing -> stopped
|
|
lc->setState( true, false, false, false, false, false );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
|
|
|
|
// stopped -> playing
|
|
lc->setState( true, true, false, false, false, false );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
|
|
jack->getGridLogic()->pressed( t, s );
|
|
jack->getGridLogic()->released( t, s );
|
|
QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
|
|
return qunit.errors();
|
|
}
|
|
|
|
#endif // BUILD_TESTS
|
|
|