Loopp/src/timemanager.cxx

281 lines
6.6 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timemanager.hxx"
#include <iostream>
#include <cstdio>
#include "buffers.hxx"
#include "eventhandler.hxx"
#include "observer/time.hxx"
#include "jack.hxx"
extern Jack* jack;
using namespace std;
TimeManager::TimeManager():
transportState( TRANSPORT_ROLLING ),
observers()
{
samplerate = jack->getSamplerate();
// 120 BPM default
fpb = samplerate / 2;
//Counter for current bar/beat
barCounter = 0;
beatCounter = 0;
previousBeat = 0;
//In process() we want to immediately process bar(), beat() of all observers
// thats why beatFrameCountdown<nframes, but we don't know yet what value nframes has
// so set beatFrameCountdown to a value that garantees beatFrameCountdown<nframes
beatFrameCountdown = -1;//fpb;
totalFrameCounter = 0;
tapTempoPos = 0;
tapTempo[0] = 0;
tapTempo[1] = 0;
tapTempo[2] = 0;
}
int TimeManager::getFpb()
{
return fpb;
}
void TimeManager::queueBpmChange(float bpm)
{
#ifdef DEBUG_TIME
LUPPP_NOTE("%s %f","setBpm()",bpm);
#endif
queueFpbChange( samplerate / bpm * 60 );
}
void TimeManager::queueBpmChangeZeroOne(float b)
{
queueBpmChange( b * (MAX_TEMPO - MIN_TEMPO) + MIN_TEMPO ); // MIN_TEMPO - MAX_TEMPO
}
void TimeManager::queueFpbChange( float f )
{
_bpmChangeQueued = true;
_nextFpb = f;
}
void TimeManager::setFpb(float f)
{
barCounter = 0;
beatCounter = 0;
beatFrameCountdown = -1;
fpb = f;
int bpm = ( samplerate * 60) / f;
char buffer [50];
sprintf (buffer, "TM, setFpb() %i, bpm = %i", int(f), int(bpm) );
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
EventTimeBPM e2( bpm );
writeToGuiRingbuffer( &e2 );
for(uint i = 0; i < observers.size(); i++) {
observers.at(i)->setFpb(fpb);
}
}
void TimeManager::registerObserver(TimeObserver* o)
{
//LUPPP_NOTE("%s","registerObserver()");
observers.push_back(o);
o->setFpb( fpb );
int bpm = ( samplerate * 60) / fpb;
EventTimeBPM e2( bpm );
writeToGuiRingbuffer( &e2 );
}
void TimeManager::tap()
{
// reset tap tempo to "first tap" if more than 5 secs elapsed since last tap
if ( tapTempo[0] < totalFrameCounter - samplerate * 5 ) {
tapTempoPos = 0;
}
if ( tapTempoPos < 3 ) {
tapTempo[tapTempoPos] = totalFrameCounter;
tapTempoPos++;
} else {
// calculate frames per tap
int tapFpb1 = tapTempo[1] - tapTempo[0];
int tapFpb2 = tapTempo[2] - tapTempo[1];
int tapFpb3 = totalFrameCounter - tapTempo[2]; // last tap, until now
int average = (tapFpb1 + tapFpb2 + tapFpb3) / 3;
if( average < 13000 ) {
char buffer [50];
sprintf (buffer, "TM, tap() average too slow! quitting");
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
return;
}
char buffer [50];
sprintf (buffer, "TM, tap() average = %i", average );
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
queueFpbChange(average);
// reset, so next 3 taps restart process
tapTempoPos = 0;
}
}
int TimeManager::getNframesToBeat()
{
// FIXME
return -1; //beatFrameCountdown;
}
void TimeManager::setTransportState( TRANSPORT_STATE s )
{
transportState = s;
if(transportState == TRANSPORT_STOPPED)
jack->transportRolling(false);
else {
jack->transportRolling(true);
barCounter = 0;
beatCounter = 0;
beatFrameCountdown = -1;
for(int i=0; i<observers.size(); i++)
observers[i]->resetTimeState();
}
}
void TimeManager::process(Buffers* buffers)
{
// time signature?
//buffers->transportPosition->beats_per_bar = 4;
//buffers->transportPosition->beat_type = 4;
if ( transportState == TRANSPORT_STOPPED ) {
return;
}
int nframes = buffers->nframes;
if ( beatFrameCountdown < nframes ) {
//length of beat is not multiple of nframes, so need to process last frames of last beat *before* setting next beat
//then set new beat (get the queued actions: play, rec etc)
// then process first frames *after* new beat
int before=(beatCounter*fpb)%nframes;
int after=nframes-before;
if ( before < nframes && after <= nframes && before + after == nframes ) {
char buffer [50];
// sprintf (buffer, "Timing OK: before %i, after %i, b+a %i", before, after, before+after );
// EventGuiPrint e2( buffer );
// writeToGuiRingbuffer( &e2 );
} else {
char buffer [50];
sprintf (buffer, "Timing Error: before: %i, after %i", before, after );
EventGuiPrint e2( buffer );
writeToGuiRingbuffer( &e2 );
}
// process before beat:
if(before)
jack->processFrames( before );
// handle beat:
// inform observers of new beat FIRST
for(uint i = 0; i < observers.size(); i++) {
observers.at(i)->beat();
}
if ( beatCounter % 4 == 0 ) {
// inform observers of new bar SECOND
for(uint i = 0; i < observers.size(); i++) {
observers.at(i)->bar();
}
barCounter++;
//beatCounter=0;
if(_bpmChangeQueued)
{
setFpb(_nextFpb);
_bpmChangeQueued = false;
}
}
// process after
// we need to clear internal buffers in order to write *after* frames to them
jack->clearInternalBuffers(nframes);
if(after)
jack->processFrames( after );
// write new beat to UI (bar info currently not used)
EventTimeBarBeat e( barCounter, beatCounter );
writeToGuiRingbuffer( &e );
beatFrameCountdown = fpb-after;
beatCounter++;
} else {
jack->processFrames( nframes );
beatFrameCountdown -= nframes;
}
totalFrameCounter += nframes;
// write BPM / transport info to JACK
int bpm = ( samplerate * 60) / fpb;
if ( buffers->transportPosition ) {
buffers->transportPosition->valid = (jack_position_bits_t)(JackPositionBBT | JackTransportPosition);
buffers->transportPosition->bar = beatCounter / 4 + 1;// bars 1-based
buffers->transportPosition->beat = (beatCounter % 4) + 1; // beats 1-4
float part = float( fpb-beatFrameCountdown) / fpb;
buffers->transportPosition->tick = part > 1.0f? 0.9999*1920 : part*1920;
buffers->transportPosition->frame = totalFrameCounter;
buffers->transportPosition->ticks_per_beat = 1920;
buffers->transportPosition->beats_per_bar = 4;
buffers->transportPosition->beats_per_minute = bpm;
}
}