Loopp/src/looperclip.hxx
2013-08-13 17:57:14 +01:00

191 lines
4.4 KiB
C++

#ifndef LUPPP_LOOPER_CLIP_H
#define LUPPP_LOOPER_CLIP_H
#include <stdio.h>
#include "config.hxx"
#include "eventhandler.hxx"
#include "audiobuffer.hxx"
/** LooperClip
* Represents each clip that a looper can playback. The core of the audio
* samples is stored in AudioBuffer objects which are dynamically resized. The
* base size of a AudioBuffer is 1 second's worth, after which larger buffers
* will be requested.
* The transition between AudioBuffer instances is seamless: when the clip is
* running out, the new one is requested. Upon its arrival the current data is
* copied, and the old buffer is returned for deallocation.
*
* This system allows for arbitrary length recordings, without huge
* pre-allocated buffers while it is still quite simple.
*
* Each clip has its properties like length and bars/beats, so the Looper knows
* to dynamically stretch / process the audio appropriately. Controllers and the
* UI are updated from this data.
**/
class LooperClip
{
public:
LooperClip()
{
_loaded = false;
_playing = false;
_recording = false;
_buffer = 0; //new AudioBuffer(44100);
_newBufferInTransit = false;
_playhead = 0;
_recordhead = 0;
}
/// loads a sample: eg from disk, unloading current sample if necessary
void load( AudioBuffer* ab )
{
_loaded = true;
if ( _buffer )
{
EventDeallocateBuffer e( _buffer );
writeToGuiRingbuffer( &e );
}
_buffer = ab;
_playhead = 0;
// set the endpoint to the buffer's size
_recordhead = _buffer->getData().size();
}
/// used to update the size of the buffer for this looperclip. The current
/// data is copied into the new buffer, then the smaller buffer is sent
/// for de-allocation
void setRequestedBuffer( AudioBuffer* ab )
{
if ( _buffer )
{
size_t size = _buffer->getData().size();
for(size_t i = 0; i < size; i++)
{
ab->getData().at(i) = _buffer->getData().at( i );
}
EventDeallocateBuffer e( _buffer );
writeToGuiRingbuffer( &e );
}
_buffer = ab;
_newBufferInTransit = false;
}
void record(int count, float* L, float* R)
{
// write "count" samples into current buffer.
if ( _buffer )
{
for(int i = 0; i < count; i++)
{
_buffer->getData().at( _recordhead ) = *L++;
_recordhead++;
}
}
}
unsigned long recordSpaceAvailable()
{
if ( _buffer )
return _buffer->getData().size() - _recordhead;
return 0;
}
size_t audioBufferSize()
{
if ( _buffer )
{
return _buffer->getData().size();
}
return 0;
}
void setBeats(int beats)
{
if ( _buffer )
{
_buffer->setBeats( beats );
}
}
int getBeats()
{
if ( _buffer )
return _buffer->getBeats();
return 0;
}
long getBufferLenght()
{
return _recordhead;
}
bool loaded(){return _loaded;}
void playing(bool p){_playing = p; _playhead = 0; }
bool playing(){return _playing;}
bool recording(){return _recording;}
void recording(bool r) {_recording = r;}
void newBufferInTransit(bool n){_newBufferInTransit = n;}
bool newBufferInTransit(){return _newBufferInTransit;}
float getSample(float playSpeed)
{
if ( _buffer )
{
if ( _playhead >= _recordhead ||
_playhead >= _buffer->getData().size() ||
_playhead < 0 )
{
_playhead = 0;
printf("looper resetting playhead\n");
}
std::vector<float>& v = _buffer->getData();
float tmp = v.at(_playhead);
_playhead += playSpeed;
return tmp;
}
return 0.f;
}
float getProgress()
{
if ( _buffer && _playing )
{
float p = float(_playhead) / _recordhead;
printf("LooperClip progress %f\n", p );
return p;
}
return 0.f;
}
private:
bool _loaded;
bool _recording;
bool _playing;
bool _newBufferInTransit;
float _playhead;
float _recordhead;
AudioBuffer* _buffer;
};
#endif // LUPPP_LOOPER_CLIP_H