112 lines
2 KiB
C++
112 lines
2 KiB
C++
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#ifndef LUPPP_AUDIOBUFFER_H
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#define LUPPP_AUDIOBUFFER_H
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#include <vector>
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#include <string>
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#include <cstring>
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#include <iostream>
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using namespace std;
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/// AudioBuffer stores float samples in a big vector.
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class AudioBuffer
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{
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public:
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AudioBuffer()
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{
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ID = privateID++;
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init();
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}
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AudioBuffer(unsigned long size)
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{
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// FIXME recorded buffers don't get an ID, using garbage IDs
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/// no ID assigned: it *takes* the one from the previous buffer!
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init();
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buffer.resize(size);
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}
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void init()
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{
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numBeats = 0;
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audioFrames = 0;
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}
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/// this function is used for "resizing" an exisiting buffer, and should
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/// not be called for any other reason.
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void setID(int id)
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{
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ID = id;
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}
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int getID()
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{
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return ID;
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}
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void setName(const char* n)
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{
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if ( strlen(n) > 19 )
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{
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#ifdef DEBUG_BUFFER
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cout << "AudioBuffer setName too long!" << endl;
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#endif
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return;
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}
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memcpy( name, n, sizeof(char)* 20 );
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}
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int getBeats()
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{
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return numBeats;
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}
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void setBeats(int b)
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{
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#ifdef DEBUG_BUFFER
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cout << "AudioBuffer now has " << b << " beats\n" << endl;
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#endif
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numBeats = b;
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}
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void setAudioFrames(long af)
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{
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audioFrames = af;
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#ifdef DEBUG_BUFFER
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cout << "AudioBuffer " << ID << " has " << audioFrames << " audioFrames\n" << endl;
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#endif
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}
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long getAudioFrames()
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{
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return audioFrames;
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}
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std::vector<float>& getData()
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{
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return buffer;
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}
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void nonRtSetSample(std::vector<float>& sample)
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{
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buffer.swap(sample);
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}
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protected:
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static int privateID;
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int ID;
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int numBeats;
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/// holds the number of samples that are usable audio, as opposed to
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/// buffer.size(), which also has non-used space at the end.
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long audioFrames;
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char name[20];
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std::vector<float> buffer;
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};
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#endif
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