Loopp/src/audiobuffer.hxx

79 lines
1.9 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LUPPP_AUDIOBUFFER_H
#define LUPPP_AUDIOBUFFER_H
#include <vector>
#include <string>
#include <cstring>
#include <iostream>
#include <stdlib.h>
using namespace std;
/// AudioBuffer stores float samples in a big vector.
class AudioBuffer
{
public:
AudioBuffer();
AudioBuffer(unsigned long size);
void init();
/// this function is used for "resizing" an exisiting buffer, and should
/// not be called for any other reason.
void setID(int id);
int getID();
void setName(const char* n);
char* getName();
int getBeats();
void setBeats(int b);
void setAudioFrames(long af);
long getAudioFrames();
std::vector<float>& getData();
void nonRtSetSample(std::vector<float>& sample);
void nonRtResize(unsigned long size);
//friend ostream& operator<<(ostream& o, const AudioBuffer& a);
protected:
static int privateID;
int ID;
int numBeats;
/// holds the number of samples that are usable audio, as opposed to
/// buffer.size(), which also has non-used space at the end.
long audioFrames;
char name[20];
std::vector<float> buffer;
};
#endif