Loopp/src/diskwriter.hxx
2013-12-10 22:47:31 +00:00

101 lines
2.7 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LUPPP_DISK_WRITER_H
#define LUPPP_DISK_WRITER_H
#include <string>
#include <vector>
#include "cjson/cJSON.h"
class AudioBuffer;
class Controller;
enum CONTROLLER_INFO
{
CONTROLLER_NAME,
CONTROLLER_AUTHOR,
CONTROLLER_LINK,
CONTROLLER_INFO_SIZE,
};
/// To hold data about loaded clips until we write the JSON out
class ClipData
{
public:
ClipData(int tr, int sc, std::string na) :
track(tr), scene(sc), name(na) {}
int track;
int scene;
std::string name;
};
/** DiskWriter
* This class writes soundfiles to disk, and keeps track of which filename was
* in which track/scene combo in the grid. This metadata is then written to the
* <sessionName>.luppp file.
**/
class DiskWriter
{
public:
DiskWriter();
/// sets up session write path etc
void initialize( std::string path, std::string sessionName );
/// writes a single audio buffer to disk
int writeAudioBuffer(int track, int scene, AudioBuffer* ab );
/// flush the JSON to disk, finalizing the save
int writeSession();
std::string getLastSaveName();
std::string getLastSavePath();
/// sets a piece of info to be written to the controller
void writeControllerInfo( CONTROLLER_INFO c, std::string s );
/// writes a controller definition .ctlr JSON file from a GenericMIDI instance
int writeControllerFile( Controller* c );
/// writes default config file to users home if it doesn't exist
void writeDefaultConfigToUserHome();
#ifdef BUILD_TESTS
int runTests();
#endif
private:
cJSON* sessionJson;
cJSON* audioJson;
bool foldersCreated;
std::string sessionName;
std::string sessionPath;
std::string audioDir;
std::string sessionDir;
std::vector<ClipData> clipData;
// convienice functions for code separation
void writeMaster();
std::string controllerInfo[CONTROLLER_INFO_SIZE];
};
#endif // LUPPP_DISK_WRITER_H