101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/*
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* Author: Harry van Haaren 2013
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* harryhaaren@gmail.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LUPPP_DISK_WRITER_H
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#define LUPPP_DISK_WRITER_H
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#include <string>
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#include <vector>
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#include "cjson/cJSON.h"
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class AudioBuffer;
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class Controller;
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enum CONTROLLER_INFO
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{
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CONTROLLER_NAME,
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CONTROLLER_AUTHOR,
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CONTROLLER_LINK,
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CONTROLLER_INFO_SIZE,
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};
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/// To hold data about loaded clips until we write the JSON out
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class ClipData
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{
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public:
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ClipData(int tr, int sc, std::string na) :
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track(tr), scene(sc), name(na) {}
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int track;
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int scene;
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std::string name;
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};
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/** DiskWriter
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* This class writes soundfiles to disk, and keeps track of which filename was
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* in which track/scene combo in the grid. This metadata is then written to the
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* <sessionName>.luppp file.
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**/
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class DiskWriter
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{
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public:
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DiskWriter();
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/// sets up session write path etc
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void initialize( std::string path, std::string sessionName );
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/// writes a single audio buffer to disk
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int writeAudioBuffer(int track, int scene, AudioBuffer* ab );
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/// flush the JSON to disk, finalizing the save
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int writeSession();
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std::string getLastSaveName();
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std::string getLastSavePath();
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/// sets a piece of info to be written to the controller
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void writeControllerInfo( CONTROLLER_INFO c, std::string s );
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/// writes a controller definition .ctlr JSON file from a GenericMIDI instance
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int writeControllerFile( Controller* c );
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/// writes default config file to users home if it doesn't exist
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void writeDefaultConfigToUserHome();
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#ifdef BUILD_TESTS
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int runTests();
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#endif
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private:
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cJSON* sessionJson;
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cJSON* audioJson;
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bool foldersCreated;
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std::string sessionName;
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std::string sessionPath;
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std::string audioDir;
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std::string sessionDir;
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std::vector<ClipData> clipData;
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// convienice functions for code separation
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void writeMaster();
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std::string controllerInfo[CONTROLLER_INFO_SIZE];
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};
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#endif // LUPPP_DISK_WRITER_H
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