42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
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#ifndef LUPPP_G_CLIP_SELECTOR_ACTION_H
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#define LUPPP_G_CLIP_SELECTOR_ACTION_H
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#include "config.hxx"
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#include "worker.hxx"
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#include "looper.hxx"
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#include "audiobuffer.hxx"
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#include "eventhandler.hxx"
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static string choose_file()
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{
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string path;
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Fl_Native_File_Chooser fnfc;
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fnfc.title("Pick a file");
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fnfc.type(Fl_Native_File_Chooser::BROWSE_FILE);
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//fnfc.filter("Wav\t*.wav");
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fnfc.directory( getenv("HOME") ); // default directory to use
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// Show native chooser
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switch ( fnfc.show() ) {
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case -1: printf("ERROR: %s\n", fnfc.errmsg()); break; // ERROR
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case 1: printf("CANCEL\n"); break; // CANCEL
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default: printf("Loading directory: %s\n", fnfc.filename());
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// update path and load it
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path = fnfc.filename();
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break; // FILE CHOSEN
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}
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return path;
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}
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static void clipSelectorLoad(int track, int scene)
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{
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string filePathName = choose_file();
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AudioBuffer* ab = Worker::loadSample( filePathName );
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EventLooperLoad e = EventLooperLoad( track, scene, ab );
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writeToDspRingbuffer( &e );
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}
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#endif // LUPPP_G_CLIP_SELECTOR_ACTION_H
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