97ae7fbec5
with jack transport and bars (bars are 1 based), removed debug code
288 lines
6.8 KiB
C++
288 lines
6.8 KiB
C++
/*
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* Author: Harry van Haaren 2013
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* harryhaaren@gmail.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "timemanager.hxx"
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#include <iostream>
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#include <cstdio>
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#include "buffers.hxx"
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#include "eventhandler.hxx"
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#include "observer/time.hxx"
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#include "jack.hxx"
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extern Jack* jack;
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using namespace std;
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TimeManager::TimeManager():
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transportState( TRANSPORT_ROLLING ),
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observers()
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{
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samplerate = jack->getSamplerate();
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// 120 BPM default
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fpb = samplerate / 2;
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//Counter for current bar/beat
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barCounter = 0;
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beatCounter = 0;
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previousBeat = 0;
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//In process() we want to immediately process bar(), beat() of all observers
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// thats why beatFrameCountdown<nframes, but we don't know yet what value nframes has
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// so set beatFrameCountdown to a value that garantees beatFrameCountdown<nframes
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beatFrameCountdown = -1;//fpb;
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totalFrameCounter = 0;
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tapTempoPos = 0;
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tapTempo[0] = 0;
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tapTempo[1] = 0;
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tapTempo[2] = 0;
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}
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int TimeManager::getFpb()
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{
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return fpb;
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}
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void TimeManager::setBpm(float bpm)
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{
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#ifdef DEBUG_TIME
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LUPPP_NOTE("%s %f","setBpm()",bpm);
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#endif
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setFpb( samplerate / bpm * 60 );
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barCounter = 0;
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beatCounter = 0;
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beatFrameCountdown = -1;
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for(int i=0;i<observers.size();i++)
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observers[i]->resetTimeState();
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}
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void TimeManager::setBpmZeroOne(float b)
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{
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setBpm( b * 160 + 60 ); // 60 - 220
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}
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void TimeManager::setFpb(float f)
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{
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fpb = f;
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int bpm = ( samplerate * 60) / f;
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char buffer [50];
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sprintf (buffer, "TM, setFpb() %i, bpm = %i", int(f), int(bpm) );
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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EventTimeBPM e2( bpm );
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writeToGuiRingbuffer( &e2 );
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for(uint i = 0; i < observers.size(); i++)
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{
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observers.at(i)->setFpb(fpb);
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}
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}
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void TimeManager::registerObserver(TimeObserver* o)
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{
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//LUPPP_NOTE("%s","registerObserver()");
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observers.push_back(o);
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o->setFpb( fpb );
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int bpm = ( samplerate * 60) / fpb;
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EventTimeBPM e2( bpm );
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writeToGuiRingbuffer( &e2 );
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}
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void TimeManager::tap()
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{
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// reset tap tempo to "first tap" if more than 5 secs elapsed since last tap
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if ( tapTempo[0] < totalFrameCounter - samplerate * 5 )
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{
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tapTempoPos = 0;
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}
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if ( tapTempoPos < 3 )
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{
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tapTempo[tapTempoPos] = totalFrameCounter;
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tapTempoPos++;
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}
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else
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{
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// calculate frames per tap
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int tapFpb1 = tapTempo[1] - tapTempo[0];
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int tapFpb2 = tapTempo[2] - tapTempo[1];
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int tapFpb3 = totalFrameCounter - tapTempo[2]; // last tap, until now
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int average = (tapFpb1 + tapFpb2 + tapFpb3) / 3;
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if( average < 13000 )
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{
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char buffer [50];
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sprintf (buffer, "TM, tap() average too slow! quitting");
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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return;
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}
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char buffer [50];
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sprintf (buffer, "TM, tap() average = %i", average );
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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setFpb(average);
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// reset, so next 3 taps restart process
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tapTempoPos = 0;
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}
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}
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int TimeManager::getNframesToBeat()
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{
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// FIXME
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return -1; //beatFrameCountdown;
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}
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void TimeManager::setTransportState( TRANSPORT_STATE s )
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{
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transportState = s;
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if(transportState == TRANSPORT_STOPPED)
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jack->transportRolling(false);
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else
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{
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jack->transportRolling(true);
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barCounter = 0;
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beatCounter = 0;
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beatFrameCountdown = -1;
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for(int i=0;i<observers.size();i++)
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observers[i]->resetTimeState();
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}
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}
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void TimeManager::process(Buffers* buffers)
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{
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// time signature?
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//buffers->transportPosition->beats_per_bar = 4;
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//buffers->transportPosition->beat_type = 4;
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if ( transportState == TRANSPORT_STOPPED )
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{
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return;
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}
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int nframes = buffers->nframes;
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if ( beatFrameCountdown < nframes )
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{
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//length of beat is not multiple of nframes, so need to process last frames of last beat *before* setting next beat
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//then set new beat (get the queued actions: play, rec etc)
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// then process first frames *after* new beat
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int before=(beatCounter*fpb)%nframes;
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int after=nframes-before;
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if ( before < nframes && after <= nframes && before + after == nframes )
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{
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char buffer [50];
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// sprintf (buffer, "Timing OK: before %i, after %i, b+a %i", before, after, before+after );
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// EventGuiPrint e2( buffer );
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// writeToGuiRingbuffer( &e2 );
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}
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else
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{
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char buffer [50];
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sprintf (buffer, "Timing Error: before: %i, after %i", before, after );
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EventGuiPrint e2( buffer );
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writeToGuiRingbuffer( &e2 );
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}
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// process before beat:
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jack->processFrames( before );
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// handle beat:
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// inform observers of new beat FIRST
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for(uint i = 0; i < observers.size(); i++)
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{
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observers.at(i)->beat();
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}
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if ( beatCounter % 4 == 0 )
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{
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// inform observers of new bar SECOND
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for(uint i = 0; i < observers.size(); i++)
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{
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observers.at(i)->bar();
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}
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barCounter++;
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//beatCounter=0;
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}
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// process after
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// we need to clear internal buffers in order to write *after* frames to them
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jack->clearInternalBuffers(nframes);
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jack->processFrames( after );
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// write new beat to UI (bar info currently not used)
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EventTimeBarBeat e( barCounter, beatCounter );
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writeToGuiRingbuffer( &e );
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beatFrameCountdown = fpb-after;
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beatCounter++;
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}
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else
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{
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jack->processFrames( nframes );
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beatFrameCountdown -= nframes;
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}
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totalFrameCounter += nframes;
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// write BPM / transport info to JACK
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int bpm = ( samplerate * 60) / fpb;
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if ( buffers->transportPosition )
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{
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buffers->transportPosition->valid = (jack_position_bits_t)(JackPositionBBT | JackTransportPosition);
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buffers->transportPosition->bar = beatCounter / 4 + 1;// bars 1-based
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buffers->transportPosition->beat = (beatCounter % 4) + 1; // beats 1-4
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float part = float( fpb-beatFrameCountdown) / fpb;
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buffers->transportPosition->tick = part > 1.0f? 0.9999*1920 : part*1920;
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buffers->transportPosition->frame = totalFrameCounter;
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buffers->transportPosition->ticks_per_beat = 1920;
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buffers->transportPosition->beats_per_bar = 4;
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buffers->transportPosition->beats_per_minute = bpm;
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}
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}
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