265 lines
5.9 KiB
C++
265 lines
5.9 KiB
C++
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#include "looper.hxx"
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#include "jack.hxx"
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#include "eventhandler.hxx"
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#include "controllerupdater.hxx"
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extern Jack* jack;
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Looper::Looper(int t) :
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track(t),
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state(STATE_STOPPED),
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fpb(120),
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gain(1.f),
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numBeats (4),
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playedBeats(0),
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stopRecordOnBar(false),
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endPoint (0),
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playPoint (0),
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lastWrittenSampleIndex(0)
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{
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// init faust pitch shift variables
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fSamplingFreq = 44100;
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IOTA = 0;
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int bufferSize = 1024;
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for ( int i = 0; i < bufferSize; i++)
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tmpBuffer.push_back(0.f);
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for (int i=0; i<65536; i++)
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fVec0[i] = 0;
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semitoneShift = 0.0f;
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windowSize = 1000;
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crossfadeSize = 1000;
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for (int i=0; i<2; i++)
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fRec0[i] = 0;
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}
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void Looper::midi(unsigned char* data)
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{
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if ( data[0] - 144 == track )
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{
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switch ( data[1] )
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{
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case 48: setState( STATE_RECORD_QUEUED ); break;
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case 53: setState( STATE_PLAY_QUEUED ); break;
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case 52: setState( STATE_STOPPED ); break;
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}
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}
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else if ( data[0] - 128 == track )
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{
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switch ( data[1] )
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{
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case 48: setState( STATE_STOP_QUEUED );
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}
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}
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else if ( data[0] - 176 == track )
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{
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switch ( data[1] )
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{
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case 7: gain = int(data[2])/127.f; break;
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}
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}
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}
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void Looper::setState(State s)
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{
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// quantize recording to next bar event
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if ( state == STATE_RECORDING )
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{
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stopRecordOnBar = true;
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}
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state = s;
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updateControllers();
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}
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void Looper::updateControllers()
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{
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if (state == STATE_RECORD_QUEUED )
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{
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numBeats = 0;
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jack->getControllerUpdator()->recordArm(track, true);
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jack->getControllerUpdator()->clipSelect(track, currentClip, Controller::CLIP_MODE_RECORD_QUEUED);
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}
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else if (state == STATE_RECORDING )
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{
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jack->getControllerUpdator()->recordArm(track, true);
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jack->getControllerUpdator()->clipSelect(track, currentClip, Controller::CLIP_MODE_RECORDING);
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}
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else
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{
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jack->getControllerUpdator()->recordArm(track, false);
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}
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if (state == STATE_PLAY_QUEUED )
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{
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jack->getControllerUpdator()->clipSelect(track, currentClip, Controller::CLIP_MODE_PLAY_QUEUED);
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}
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if ( state == STATE_PLAYING )
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{
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jack->getControllerUpdator()->clipSelect(track, currentClip, Controller::CLIP_MODE_PLAYING);
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}
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if (state == STATE_STOP_QUEUED )
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{
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jack->getControllerUpdator()->clipSelect(track, currentClip, Controller::CLIP_MODE_LOADED);
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}
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else if ( state == STATE_STOPPED )
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{
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jack->getControllerUpdator()->clipSelect(track, currentClip, Controller::CLIP_MODE_LOADED);
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}
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}
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void Looper::process(int nframes, Buffers* buffers)
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{
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float* in = buffers->audio[Buffers::MASTER_INPUT];
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float* out = buffers->audio[Buffers::MASTER_OUTPUT];
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float playbackSpeed = endPoint / ( float(numBeats) * fpb );
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semitoneShift = -( 12 * log ( playbackSpeed ) / log (2) );
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if ( state == STATE_PLAYING )
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{
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for(int i = 0; i < nframes; i++)
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{
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if ( playPoint < endPoint )
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{
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tmpBuffer[i] = sample[int(playPoint)] * gain;
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}
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playPoint += playbackSpeed;
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}
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// now pitch-shift the audio in the buffer
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pitchShift( nframes, &tmpBuffer[0], out);
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float prog = (float(playPoint) / (fpb*numBeats));
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EventLooperProgress e(track, prog );
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writeToGuiRingbuffer( &e );
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}
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// stopRecordOnBar ensures we record right up to the bar measure
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else if ( state == STATE_RECORDING || stopRecordOnBar )
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{
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for(int i = 0; i < nframes; i++)
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{
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if ( lastWrittenSampleIndex < 44100 * 60 )
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{
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sample[lastWrittenSampleIndex++] = in[i];
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}
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}
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}
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}
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void Looper::bar()
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{
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int barTmpState = state;
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// queue stop recording -> stop recording, now calculate beats in loop
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if ( stopRecordOnBar )
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{
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stopRecordOnBar = false;
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}
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if ( playedBeats >= numBeats )
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{
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playPoint = 0;
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playedBeats = 0;
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}
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if ( state == STATE_PLAY_QUEUED )
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{
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EventGuiPrint e( "Looper Q->Playing" );
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writeToGuiRingbuffer( &e );
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state = STATE_PLAYING;
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playPoint = 0;
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endPoint = lastWrittenSampleIndex;
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}
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if ( state == STATE_RECORD_QUEUED )
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{
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EventGuiPrint e( "Looper Q->Recording" );
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writeToGuiRingbuffer( &e );
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state = STATE_RECORDING;
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playPoint = 0;
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endPoint = 0;
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lastWrittenSampleIndex = 0;
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}
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if ( state == STATE_PLAY_QUEUED )
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{
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EventGuiPrint e( "Looper Q->Stopped" );
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writeToGuiRingbuffer( &e );
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state = STATE_STOPPED;
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endPoint = lastWrittenSampleIndex;
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}
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if ( barTmpState != state )
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{
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updateControllers();
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}
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}
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void Looper::beat()
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{
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if (state == STATE_RECORDING || stopRecordOnBar )
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{
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numBeats++;
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}
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playedBeats++;
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}
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void Looper::setLoopLength(float l)
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{
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numBeats *= l;
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// smallest loop = 4 beats
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if ( numBeats < 4 )
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numBeats = 4;
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char buffer [50];
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sprintf (buffer, "Looper loop lenght = %i", numBeats );
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EventGuiPrint e( buffer );
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writeToGuiRingbuffer( &e );
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}
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void Looper::pitchShift(int count, float* input, float* output)
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{
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float fSlow0 = windowSize;
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float fSlow1 = ((1 + fSlow0) - powf(2,(0.08333333333333333f * semitoneShift)));
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float fSlow2 = (1.0f / crossfadeSize);
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float fSlow3 = (fSlow0 - 1);
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float* input0 = &input[0];
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float* output0 = &output[0];
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for (int i=0; i<count; i++)
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{
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float fTemp0 = (float)input0[i];
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fVec0[IOTA&65535] = fTemp0;
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fRec0[0] = fmodf((fRec0[1] + fSlow1),fSlow0);
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int iTemp1 = int(fRec0[0]);
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int iTemp2 = (1 + iTemp1);
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float fTemp3 = min((fSlow2 * fRec0[0]), 1.f );
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float fTemp4 = (fSlow0 + fRec0[0]);
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int iTemp5 = int(fTemp4);
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output0[i] += (float)(((1 - fTemp3) * (((fTemp4 - iTemp5) *
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fVec0[(IOTA-int((int((1 + iTemp5)) & 65535)))&65535]) + ((0 - ((
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fRec0[0] + fSlow3) - iTemp5)) * fVec0[(IOTA-int((iTemp5 & 65535)))
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&65535]))) + (fTemp3 * (((fRec0[0] - iTemp1) * fVec0[(IOTA-int((int(
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iTemp2) & 65535)))&65535]) + ((iTemp2 - fRec0[0]) * fVec0[(IOTA-int((
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iTemp1 & 65535)))&65535]))));
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fRec0[1] = fRec0[0];
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IOTA = IOTA+1;
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}
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}
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