Loopp/src/timemanager.cxx
2013-12-01 23:23:50 +00:00

222 lines
4.6 KiB
C++

#include "timemanager.hxx"
#include <iostream>
#include <cstdio>
#include "buffers.hxx"
#include "eventhandler.hxx"
#include "observer/time.hxx"
#include "jack.hxx"
extern Jack* jack;
using namespace std;
TimeManager::TimeManager():
observers()
{
samplerate = jack->getSamplerate();
// 120 BPM default
fpb = samplerate / 2;
beatCounter = 0;
beatFrameCountdown = fpb;
tapTempoPos = 0;
tapTempo[0] = 0;
tapTempo[1] = 0;
tapTempo[2] = 0;
}
int TimeManager::getFpb()
{
return fpb;
}
void TimeManager::setBpm(float bpm)
{
#ifdef DEBUG_TIME
LUPPP_NOTE("%s %f","setBpm()",bpm);
#endif
setFpb( samplerate / bpm * 60 );
}
void TimeManager::setBpmZeroOne(float b)
{
setBpm( b * 160 + 60 ); // 60 - 220
}
void TimeManager::setFpb(float f)
{
fpb = f;
//LUPPP_NOTE("%s %f","setFpb()", fpb);
int bpm = ( samplerate * 60) / f;
char buffer [50];
sprintf (buffer, "TM, setFpb() %i, bpm = %i", int(f), int(bpm) );
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
EventTimeBPM e2( bpm );
writeToGuiRingbuffer( &e2 );
for(uint i = 0; i < observers.size(); i++)
{
observers.at(i)->setFpb(fpb);
}
}
void TimeManager::registerObserver(TimeObserver* o)
{
//LUPPP_NOTE("%s","registerObserver()");
observers.push_back(o);
o->setFpb( fpb );
int bpm = ( samplerate * 60) / fpb;
EventTimeBPM e2( bpm );
writeToGuiRingbuffer( &e2 );
}
void TimeManager::tap()
{
// reset tap tempo to "first tap" if more than 5 secs elapsed since last tap
if ( tapTempo[0] < frame - samplerate * 5 )
{
tapTempoPos = 0;
}
if ( tapTempoPos < 3 )
{
tapTempo[tapTempoPos] = frame;
tapTempoPos++;
}
else
{
// calculate frames per tap
int tapFpb1 = tapTempo[1] - tapTempo[0];
int tapFpb2 = tapTempo[2] - tapTempo[1];
int tapFpb3 = frame - tapTempo[2]; // last tap, until now
int average = (tapFpb1 + tapFpb2 + tapFpb3) / 3;
char buffer [50];
sprintf (buffer, "TM, tap() average = %i", average );
EventGuiPrint e( buffer );
writeToGuiRingbuffer( &e );
setFpb(average);
// reset, so next 3 taps restart process
tapTempoPos = 0;
}
}
int TimeManager::getNframesToBeat()
{
return beatFrameCountdown;
}
bool TimeManager::beatInThisProcess()
{
return beatInProcess;
}
void TimeManager::process(Buffers* buffers)
{
// tap tempo measurements
frame = buffers->transportFrame;
//int framesPerBeat = (int) buffers->samplerate / (bpm / 60.0);
// time signature?
//buffers->transportPosition->beats_per_bar = 4;
//buffers->transportPosition->beat_type = 4;
beatFrameCountdown -= buffers->nframes;
//printf("beatFCd %i, %i\n", beatFrameCountdown, buffers->nframes );
if ( beatFrameCountdown < int(buffers->nframes) )
{
beatCounter++;
beatInProcess = true;
// process *upto* beat frame:
jack->processFrames( beatFrameCountdown );
// inform observers of new beat FIRST
for(uint i = 0; i < observers.size(); i++)
{
observers.at(i)->beat();
}
// FIXME: 4 == beats in time sig
if ( beatCounter % 4 == 0 )
{
// inform observers of new bar SECOND
for(uint i = 0; i < observers.size(); i++)
{
observers.at(i)->bar();
}
//buffers->transportPosition->bar++;
}
// process frames after beat()
int remaining = buffers->nframes - beatFrameCountdown;
if ( remaining > 0 )
{
char buffer [50];
sprintf (buffer, "remaining %i", remaining );
EventGuiPrint e2( buffer );
writeToGuiRingbuffer( &e2 );
printf("remaining %i\n", remaining );
jack->processFrames( remaining );
}
// write new beat to UI (bar info currently not used)
EventTimeBarBeat e( 0, beatCounter );
writeToGuiRingbuffer( &e );
beatFrameCountdown = fpb;
}
else
{
//printf("nframes %i\n", buffers->nframes );
beatInProcess = false;
jack->processFrames( buffers->nframes );
}
/*
int tick = int( (beatFloat - beat) * 1920 );
buffers->transportPosition->valid = (JackPositionBBT); | JackTransportPosition);
buffers->transportPosition->tick += (buffers->nframes / buffers->samplerate);
buffers->transportPosition->beat = beat % 4;
buffers->transportPosition->tick = 0;
buffers->transportPosition->ticks_per_beat = 1920;
*/
int bpm = ( samplerate * 60) / fpb;
if ( buffers->transportPosition )
{
//LUPPP_NOTE("BPM = %i " , bpm );
buffers->transportPosition->valid = (JackPositionBBT);
buffers->transportPosition->beats_per_minute = bpm;
}
}