70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
|
|
#ifndef LUPPP_CONTROLLER_UPDATER_H
|
|
#define LUPPP_CONTROLLER_UPDATER_H
|
|
|
|
#include <vector>
|
|
#include <iostream>
|
|
|
|
#include "controller/controller.hxx"
|
|
|
|
#include "gridlogic.hxx"
|
|
|
|
using namespace std;
|
|
|
|
|
|
/** ControllerUpdater
|
|
* Updates each registered controller when a certain event occurs. All output
|
|
* devices (MIDI controllers, GUI, OSC-UI's etc) are registered in order to
|
|
* stay up-to-date.
|
|
*
|
|
* This class does no scheduling, it passes the events to the Controllers
|
|
* immidiatly.
|
|
*
|
|
* The Logic class is the opposite of this: it takes input and Luppp processes
|
|
* it, pushing the relevant updates in state through ControllerUpdater to each
|
|
* registered device.
|
|
**/
|
|
class ControllerUpdater
|
|
{
|
|
public:
|
|
ControllerUpdater();
|
|
|
|
/// add a Controller* to Controllers that recieve updates
|
|
void registerController( Controller* controller );
|
|
|
|
/// removes a controller by ID
|
|
void removeController( int controllerID );
|
|
|
|
/// returns a Controller* from ID
|
|
Controller* getController(int id);
|
|
|
|
void reset();
|
|
void mute(int t, bool b);
|
|
|
|
void masterVolume(float v);
|
|
void masterInputToActive(int to, bool v);
|
|
void masterInputTo( int inputTo, float vol );
|
|
void masterInputVol( float vol );
|
|
|
|
void setTrackSceneProgress(int t, int s, float p);
|
|
void setTrackSendActive(int t, int send, bool v);
|
|
void setTrackSend(int t, int send, float v);
|
|
|
|
void launchScene( int scene );
|
|
|
|
void setSceneState(int t, int clip, GridLogic::State s);
|
|
|
|
void recordArm(int t, bool r);
|
|
|
|
void volume(int t, float v);
|
|
|
|
void tapTempo(bool b);
|
|
|
|
void metronomeEnable(bool b);
|
|
|
|
private:
|
|
std::vector<Controller*> c;
|
|
};
|
|
|
|
#endif // LUPPP_CONTROLLER_UPDATER_H
|
|
|