46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
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#ifndef LUPPP_LOGIC_H
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#define LUPPP_LOGIC_H
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#include "event.hxx"
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/** Logic
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* This class contains an interface exposing most functionality in Luppp. The
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* interface is used to have one central place from where each controller can
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* interact with Luppp using the same function calls.
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*
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* This class should be used for input from any device. The interface is
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* deliberatly specific with regards to scheduling events: controllers should
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* NOT attempt to schedule changes: use the provided functions directly when
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* events occur on a controller.
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*
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* The ControllerUpdater class is the opposite of this class, it provides
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* feedback of each event that occurs.
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*
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* Note: The GridLogic class provides the interface to scene selection / state.
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**/
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class Logic
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{
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public:
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Logic();
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void tapTempo();
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void metronomeEnable(bool b);
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void masterInputVol( float v );
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void masterInputTo( int inputTo, float v);
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void masterInputToActive( int inputTo, bool active);
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void masterReturn( int send, float v);
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void trackVolume(int track, float volume);
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void trackRecordArm(int track, bool armed);
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void trackSendActive(int track, int send, bool active);
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void trackSend(int track, int send, float value);
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void looperUseAsTempo(int track, int scene);
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void looperClipLenght(int track, int scene, int lenght);
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};
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#endif // LUPPP_LOGIC_H
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