157 lines
3.5 KiB
C++
157 lines
3.5 KiB
C++
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#ifndef LUPPP_JACK_H
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#define LUPPP_JACK_H
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// Library
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#include <vector>
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#include <cstring>
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#include <jack/jack.h>
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#include <jack/midiport.h>
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#include <jack/transport.h>
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#include "event.hxx"
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class MidiIO;
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class Reverb;
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class DBMeter;
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class State;
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class Logic;
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class Looper;
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class Metronome;
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class GridLogic;
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class TimeManager;
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class ControllerUpdater;
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class TrackOutput;
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// INPUT_TO
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//#include "gridlogic.hxx"
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using namespace std;
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/** Jack
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This code contains the JACK client.
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It allows reading / writing of audio / midi.
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**/
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class Jack
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{
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public:
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Jack();
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~Jack();
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void activate();
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/// quits the JACK client, destroying ports etc. Call only on exit of Luppp.
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void quit();
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int getBuffersize();
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int getSamplerate();
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/// get functions for components owned by Jack
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Looper* getLooper(int t);
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TrackOutput* getTrackOutput(int t);
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State* getState(){return state;}
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Logic* getLogic(){return logic;}
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Metronome* getMetronome(){return metronome;}
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GridLogic* getGridLogic(){return gridLogic;}
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TimeManager* getTimeManager(){return timeManager;}
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ControllerUpdater* getControllerUpdater(){return controllerUpdater;}
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/// register a MIDI observer
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void registerMidiIO( MidiIO* mo );
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void unregisterMidiIO( MidiIO* mo );
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/// set the master i/o volume / sends
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void inputVolume( float vol );
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void masterVolume( float vol );
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void returnVolume( float vol );
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void inputTo(INPUT_TO to, float v);
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void inputToActive(INPUT_TO to, bool a);
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jack_client_t* getJackClientPointer()
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{
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return client;
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};
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// MIDI binding creation
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bool bindingEventRecordEnable;
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int bindingEventType;
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int bindingTrack;
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int bindingScene;
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int bindingSend;
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int bindingActive;
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private:
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jack_client_t* client;
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Buffers buffers;
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TimeManager* timeManager;
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Metronome* metronome;
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State* state;
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Logic* logic;
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GridLogic* gridLogic;
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ControllerUpdater* controllerUpdater;
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vector<Looper*> loopers;
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vector<TrackOutput*> trackOutputs;
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vector<MidiIO*> midiIO;
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// FX
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DBMeter* inputMeter;
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DBMeter* masterMeter;
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float inputVol;
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float masterVol;
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float returnVol;
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float inputToMixVol;
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float inputToSendVol;
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float inputToXSideVol;
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bool inputToKeyEnable;
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bool inputToMixEnable;
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bool inputToSendEnable;
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// JACK member variables
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bool clientActive;
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jack_port_t* masterInput;
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jack_port_t* masterOutputL;
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jack_port_t* masterOutputR;
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jack_port_t* masterReturnL;
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jack_port_t* masterReturnR;
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jack_port_t* sidechainKeyOutput;
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jack_port_t* sidechainSignalOutput;
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jack_port_t* sendOutput;
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jack_port_t* masterMidiInput;
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// JACK callbacks
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int process (jack_nframes_t);
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int timebase(jack_transport_state_t,
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jack_nframes_t,
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jack_position_t*,
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int );
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// static JACK callbacks
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static int static_process (jack_nframes_t, void *);
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static int static_timebase (jack_transport_state_t,
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jack_nframes_t,
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jack_position_t*,
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int,
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void* );
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// UI update variables
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int uiUpdateCounter;
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int uiUpdateConstant;
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};
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#endif // LUPPP_JACK_H
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