64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
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#ifndef LUPPP_LOOPER_H
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#define LUPPP_LOOPER_H
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#include <vector>
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#include <iostream>
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#include "buffers.hxx"
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#include "audioprocessor.hxx"
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#include "looperclip.hxx"
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#include "observer/observer.hxx"
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using namespace std;
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/** Looper
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* The class which reads from LooperClips, and reads/ writes the data using the
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* track buffer. Scene recording / playback is the essential functionality here.
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**/
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class Looper : public AudioProcessor, public Observer
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{
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public:
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Looper(int t);
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void setSample(int c, AudioBuffer* ab);
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void midi(unsigned char* data);
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void bar();
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void beat();
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void setFpb(int f) { /*fpb = f;*/ }
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void setScene( int sc );
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LooperClip* getClip(int scene);
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void updateControllers();
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void process(int nframes, Buffers* buffers);
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private:
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const int track;
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float* tmpRecordBuffer;
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LooperClip* clips[10];
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// Pitch Shifting
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void pitchShift(int count, float* input, float* output);
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vector<float> tmpBuffer;
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int IOTA;
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float fVec0[65536];
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float semitoneShift;
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float windowSize;
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float fRec0[2];
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float crossfadeSize;
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float fSamplingFreq;
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int uiUpdateConstant;
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int uiUpdateCounter;
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};
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#endif // LUPPP_LOOPER_H
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