Loopp/src/looperclip.hxx

122 lines
2.7 KiB
C++

#ifndef LUPPP_LOOPER_CLIP_H
#define LUPPP_LOOPER_CLIP_H
#include <stdio.h>
#include "audiobuffer.hxx"
/** LooperClip
* Represents each clip that a looper can playback. The core of the audio
* samples is stored in AudioBuffer objects which are dynamically resized. The
* base size of a AudioBuffer is 1 second's worth, after which larger buffers
* will be requested.
* The transition between AudioBuffer instances is seamless: when the clip is
* running out, the new one is requested. Upon its arrival the current data is
* copied, and the old buffer is returned for deallocation.
*
* This system allows for arbitrary length recordings, without huge
* pre-allocated buffers while it is still quite simple.
*
* Each clip has its properties like length and bars/beats, so the Looper knows
* to dynamically stretch / process the audio appropriately. Controllers and the
* UI are updated from this data.
**/
class LooperClip
{
public:
LooperClip()
{
_loaded = false;
_playing = false;
_recording = false;
_buffer = 0;
_playhead = 0;
}
// loads a sample: eg from disk
void load( AudioBuffer* ab )
{
_loaded = true;
if ( _buffer )
{
// unload old buffer!
printf("LooperClip: FIXME:TODO de-allocate old sample here!\n");
}
_buffer = ab;
_playhead = 0;
_playing = true;
}
void setRequestedBuffer( AudioBuffer* ab )
{
// here we copy the data from the existing buffer into the new one,
// and send the old one away to be deallocated.
}
void record(int count, float* L, float* R)
{
// write "count" samples into current buffer. If the last
}
int nframesAvailable()
{
// return amount of space left to record
return 0;
}
bool loaded(){return _loaded;}
bool playing(){return _playing;}
bool recording(){return _recording;}
float getSample()
{
if ( _buffer )
{
if ( _playhead >= _buffer->getData().size() || _playhead < 0 )
{
_playhead = 0;
}
float tmp = _buffer->getData().at(_playhead);
_playhead++;
return tmp;
}
return 0.f;
}
float getProgress()
{
if ( _buffer )
{
return float(_playhead) / _buffer->getData().size();
}
return 0.f;
}
// Set
void clipLength(int l){_clipLenght = l;}
private:
bool _loaded;
bool _recording;
bool _playing;
long int _playhead;
AudioBuffer* _buffer;
// Clip Properties
int _clipLenght;
};
#endif // LUPPP_LOOPER_CLIP_H