Loopp/src/audiobuffer.hxx

145 lines
3.1 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LUPPP_AUDIOBUFFER_H
#define LUPPP_AUDIOBUFFER_H
#include <vector>
#include <string>
#include <cstring>
#include <iostream>
#include <stdlib.h>
using namespace std;
/// AudioBuffer stores float samples in a big vector.
class AudioBuffer
{
public:
AudioBuffer()
{
ID = privateID++;
init();
}
AudioBuffer(unsigned long size)
{
// FIXME recorded buffers don't get an ID, using garbage IDs
/// no ID assigned: it *takes* the one from the previous buffer!
init();
buffer.resize(size);
}
void init()
{
numBeats = 0;
audioFrames = 0;
memset( name, 0, sizeof(char)*20 );
sprintf( name, "%i", ID );
}
/// this function is used for "resizing" an exisiting buffer, and should
/// not be called for any other reason.
void setID(int id)
{
ID = id;
}
int getID()
{
return ID;
}
void setName(const char* n)
{
if ( strlen(n) > 19 )
{
#ifdef DEBUG_BUFFER
cout << "AudioBuffer setName too long!" << endl;
#endif
return;
}
memcpy( name, n, sizeof(char)* 20 );
}
int getBeats()
{
return numBeats;
}
void setBeats(int b)
{
#ifdef DEBUG_BUFFER
cout << "AudioBuffer now has " << b << " beats\n" << endl;
#endif
numBeats = b;
}
void setAudioFrames(long af)
{
audioFrames = af;
#ifdef DEBUG_BUFFER
cout << "AudioBuffer " << ID << " has " << audioFrames << " audioFrames\n" << endl;
#endif
}
long getAudioFrames()
{
return audioFrames;
}
std::vector<float>& getData()
{
return buffer;
}
void nonRtSetSample(std::vector<float>& sample)
{
buffer.swap(sample);
}
void nonRtResize(unsigned long size)
{
buffer.resize(size);
}
friend ostream& operator<<(ostream& o, const AudioBuffer& a)
{
o << "AudioBuffer " << a.name <<
" beats: " << a.numBeats <<
" audioFrames: " << a.audioFrames << endl;
return o;
}
protected:
static int privateID;
int ID;
int numBeats;
/// holds the number of samples that are usable audio, as opposed to
/// buffer.size(), which also has non-used space at the end.
long audioFrames;
char name[20];
std::vector<float> buffer;
};
#endif