Loopp/src/event.hxx

741 lines
18 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LUPPP_EVENT_H
#define LUPPP_EVENT_H
#include <iostream>
#include <stdint.h>
/*
event.hxx
This file provides declarations for each type of event that the engine uses.
*/
#include "looper.hxx"
#include "gridlogic.hxx"
#pragma GCC diagnostic ignored "-Wunused-parameter"
using namespace std;
namespace Event
{
enum SEND_TYPE
{
SEND_POSTFADER = 0,
SEND_KEY,
SEND_XSIDE,
};
enum RETURN_TYPE
{
RETURN_INVALID = 0,
RETURN_MAIN,
};
enum INPUT_TO
{
INPUT_TO_SEND = 0,
INPUT_TO_MIX,
INPUT_TO_XSIDE,
INPUT_TO_SIDE_KEY,
};
enum EVENT_TYPE {
// default event type
EVENT_NULL = 0,
MASTER_VOL,
MASTER_INPUT_VOL,
MASTER_INPUT_TO,
MASTER_INPUT_TO_ACTIVE,
MASTER_RETURN,
RECORD,
STATE_SAVE, // save action
STATE_RESET, // reset all state
STATE_SAVE_FINISH,// save action finished, flush metadata to disk
STATE_SAVE_BUFFER,// save an individual AudioBuffer* to disk
REQUEST_SAVE_BUFFER, // gets an audioBuffer of a certain size
/// Grid
GRID_EVENT, // press / release events
GRID_STATE, // state of one block
GRID_LAUNCH_SCENE, // launches a scene
GRID_SELECT_CLIP_ENABLE, // enable selecting a clip from the grid
GRID_SELECT_CLIP_EVENT, // a press / release on the selected clip
GRID_SELECT_NEW_CHOSEN, // a different clip is now "special"
/// Track
TRACK_SEND,
TRACK_SEND_ACTIVE,
TRACK_SIGNAL_LEVEL,
TRACK_VOLUME,
TRACK_RECORD_ARM,
FX_REVERB,
LOOPER_LOAD,
LOOPER_STATE,
LOOPER_PROGRESS,
LOOPER_LOOP_LENGTH,
LOOPER_LOOP_USE_AS_TEMPO,
METRONOME_ACTIVE,
TIME_BPM,
TIME_BAR_BEAT,
TIME_TEMPO_TAP,
GUI_PRINT,
LOOPER_REQUEST_BUFFER,
DEALLOCATE_BUFFER,
SAMPLERATE,
// Controller
CONTROLLER_INSTANCE,
CONTROLLER_INSTANCE_REMOVE,
CONTROLLER_INSTANCE_GET_TO_WRITE,
CONTROLLER_BINDING_ENABLE,
CONTROLLER_BINDING_TARGET,
CONTROLLER_BINDING_MADE,
CONTROLLER_BINDING_REMOVE,
QUIT,
// for keeping loop index's inside the enum
EVENT_TYPE_FINAL,
};
/// returns the pretty name of an event
const char* getPrettyName( int type );
/// returns an EVENT_TYPE from a pretty name
EVENT_TYPE getTypeFromName(const char* name);
};
using namespace Event;
class AudioBuffer;
class EventBase
{
public:
virtual ~EventBase() {}
virtual int type() = 0;
virtual uint32_t size() = 0;
/// returns const char* to static char buffer: is the pretty name for event
/// optional override: if function isn't overriden, no target update sent
virtual const char* name(){return 0;}
};
class EventControllerBindingMade : public EventBase
{
public:
int type() { return int(CONTROLLER_BINDING_MADE); }
uint32_t size() { return sizeof(EventControllerBindingMade); }
int controllerID;
void* binding;
EventControllerBindingMade(int id = 0, void* b=0): controllerID(id), binding(b){}
};
class EventControllerBindingRemove : public EventBase
{
public:
int type() { return int(CONTROLLER_BINDING_REMOVE); }
uint32_t size() { return sizeof(EventControllerBindingRemove); }
int controllerID;
int bindingID;
void* binding;
EventControllerBindingRemove(int ctlrID = 0, int bindID=0, void* b=0): controllerID(ctlrID), bindingID(bindID), binding(b){}
};
class EventControllerBindingEnable : public EventBase
{
public:
int type() { return int(CONTROLLER_BINDING_ENABLE); }
uint32_t size() { return sizeof(EventControllerBindingEnable); }
int controllerID;
bool enable;
EventControllerBindingEnable(int id = 0, bool e=false):controllerID(id),enable(e){}
};
class EventGridSelectClipEvent : public EventBase
{
public:
int type() { return int(GRID_SELECT_CLIP_EVENT); }
uint32_t size() { return sizeof(EventGridSelectClipEvent); }
bool pressed;
EventGridSelectClipEvent(bool p=false):pressed(p){}
};
class EventGridSelectClipEnable : public EventBase
{
public:
int type() { return int(GRID_SELECT_CLIP_ENABLE); }
uint32_t size() { return sizeof(EventGridSelectClipEnable); }
bool enable;
EventGridSelectClipEnable(bool e=false):enable(e){}
};
class EventGridSelectNewChosen : public EventBase
{
public:
int type() { return int(GRID_SELECT_NEW_CHOSEN); }
uint32_t size() { return sizeof(EventGridSelectNewChosen); }
int track;
int scene;
EventGridSelectNewChosen(int t = -1, int s = -1):track(t),scene(s){}
};
class EventQuit : public EventBase
{
public:
int type() { return int(QUIT); }
uint32_t size() { return sizeof(EventQuit); }
EventQuit(){}
};
class EventSamplerate : public EventBase
{
public:
int type() { return int(SAMPLERATE); }
uint32_t size() { return sizeof(EventSamplerate); }
int samplerate;
EventSamplerate(int sr = 0): samplerate(sr){}
};
class EventControllerInstance : public EventBase
{
public:
int type() { return int(CONTROLLER_INSTANCE); }
uint32_t size() { return sizeof(EventControllerInstance); }
void* controller;
EventControllerInstance(void* c = 0) : controller(c) {}
};
class EventControllerInstanceRemove : public EventBase
{
public:
int type() { return int(CONTROLLER_INSTANCE_REMOVE); }
uint32_t size() { return sizeof(EventControllerInstanceRemove); }
int ID;
EventControllerInstanceRemove(int i = -1) : ID(i) {}
};
/// writes the GenericMIDI controller instance to a .ctlr file
class EventControllerInstanceGetToWrite : public EventBase
{
public:
int type() { return int(CONTROLLER_INSTANCE_GET_TO_WRITE); }
uint32_t size() { return sizeof(EventControllerInstanceGetToWrite); }
int ID;
void* controller;
EventControllerInstanceGetToWrite(int id = 0, void* c = 0) : ID(id), controller(c) {}
};
class EventMasterInputTo : public EventBase
{
public:
int type() { return int(MASTER_INPUT_TO); }
uint32_t size() { return sizeof(EventMasterInputTo); }
static const char* prettyName;
const char* name(){ return prettyName; }
int place;
float value;
EventMasterInputTo(int p=-1, float v=0) : place(p), value(v){}
};
class EventMasterInputToActive : public EventBase
{
public:
int type() { return int(MASTER_INPUT_TO_ACTIVE); }
uint32_t size() { return sizeof(EventMasterInputToActive); }
static const char* prettyName;
const char* name(){ return prettyName; }
int place;
bool active;
EventMasterInputToActive(int p=-1, bool a=false) : place(p), active(a){}
};
class EventMasterVol : public EventBase
{
public:
static const char* prettyName;
const char* name(){ return prettyName; }
int type() { return int(MASTER_VOL); }
uint32_t size() { return sizeof(EventMasterVol); }
float vol;
EventMasterVol(float v = 0) : vol(v){}
};
class EventMasterInputVol : public EventBase
{
public:
static const char* prettyName;
const char* name(){ return prettyName; }
int type() { return int(MASTER_INPUT_VOL); }
uint32_t size() { return sizeof(EventMasterInputVol); }
float vol;
EventMasterInputVol(float v = 0) : vol(v){}
};
class EventMasterReturn : public EventBase
{
public:
int type() { return int(MASTER_RETURN); }
uint32_t size() { return sizeof(EventMasterReturn); }
static const char* prettyName;
const char* name(){ return prettyName; }
RETURN_TYPE ret;
float vol;
EventMasterReturn(RETURN_TYPE s=RETURN_INVALID, float v=0): ret(s), vol(v){}
};
class EventTrackVol : public EventBase
{
public:
int type() { return int(TRACK_VOLUME); }
uint32_t size() { return sizeof(EventTrackVol); }
static const char* prettyName;
const char* name(){ return prettyName; }
int track;
float vol;
EventTrackVol(){};
EventTrackVol(int t, float v)
{
track = t;
vol = v;
}
};
class EventTrackRecordArm : public EventBase
{
public:
int type() { return int(TRACK_RECORD_ARM); }
uint32_t size() { return sizeof(EventTrackRecordArm); }
static const char* prettyName;
const char* name(){ return prettyName; }
int track;
float recordArm;
EventTrackRecordArm(){};
EventTrackRecordArm(int t, bool r)
{
track = t;
recordArm = r;
}
};
class EventStateSave : public EventBase
{
public:
int type() { return int(STATE_SAVE); }
uint32_t size() { return sizeof(EventStateSave); }
EventStateSave() {}
};
class EventStateReset : public EventBase
{
public:
int type() { return int(STATE_RESET); }
uint32_t size() { return sizeof(EventStateReset); }
EventStateReset() {}
};
class EventStateSaveFinish : public EventBase
{
public:
int type() { return int(STATE_SAVE_FINISH); }
uint32_t size() { return sizeof(EventStateSaveFinish); }
EventStateSaveFinish(){};
};
class EventGridEvent : public EventBase
{
public:
int type() { return int(GRID_EVENT); }
uint32_t size() { return sizeof(EventGridEvent); }
static const char* prettyName;
const char* name(){ return prettyName; }
int track;
int scene;
bool pressed;
EventGridEvent(){};
EventGridEvent(int t, int s, bool p): track(t), scene(s), pressed(p) {}
};
class EventGridState : public EventBase
{
public:
int type() { return int(GRID_STATE); }
uint32_t size() { return sizeof(EventGridState); }
int track;
int scene;
GridLogic::State state;
EventGridState(){};
EventGridState(int t, int s, GridLogic::State st): track(t), scene(s), state(st) {}
};
class EventGridLaunchScene : public EventBase
{
public:
int type() { return int(GRID_LAUNCH_SCENE); }
uint32_t size() { return sizeof(EventGridLaunchScene); }
static const char* prettyName;
const char* name(){ return prettyName; }
int scene;
EventGridLaunchScene(){};
EventGridLaunchScene(int s): scene(s){}
};
class EventFxReverb : public EventBase
{
public:
int type() { return int(FX_REVERB); }
uint32_t size() { return sizeof(EventFxReverb); }
bool enable;
float rtSize;
float wet;
float damping;
EventFxReverb(){};
EventFxReverb(bool e, float s, float w, float d): enable(e), rtSize(s), wet(w), damping(d) {}
};
class EventTrackSend : public EventBase
{
public:
int type() { return int(TRACK_SEND); }
uint32_t size() { return sizeof(EventTrackSend); }
static const char* prettyName;
const char* name(){ return prettyName; }
int track;
SEND_TYPE send;
float value;
EventTrackSend(){};
EventTrackSend(int t, SEND_TYPE s, float v): track(t), send(s), value(v){}
};
class EventTrackSendActive : public EventBase
{
public:
int type() { return int(TRACK_SEND_ACTIVE); }
uint32_t size() { return sizeof(EventTrackSendActive); }
static const char* prettyName;
const char* name(){ return prettyName; }
int track;
SEND_TYPE send;
bool active;
EventTrackSendActive(){};
EventTrackSendActive(int t, SEND_TYPE s, bool a): track(t), send(s), active(a){}
};
class EventLooperState : public EventBase
{
public:
int type() { return int(LOOPER_STATE); }
uint32_t size() { return sizeof(EventLooperState); }
int track;
int scene;
//Looper::State state;
EventLooperState(){}
//EventLooperState(int t, int sc, Looper::State s) : track(t), scene(sc), state(s){}
};
class EventLooperProgress : public EventBase
{
public:
int type() { return int(LOOPER_PROGRESS); }
uint32_t size() { return sizeof(EventLooperProgress); }
int track;
float progress;
EventLooperProgress(){}
EventLooperProgress(int t, float p) : track(t), progress(p) {}
};
class EventLooperLoopLength : public EventBase
{
public:
int type() { return int(LOOPER_LOOP_LENGTH); }
uint32_t size() { return sizeof(EventLooperLoopLength); }
int track;
int scene;
int beats;
EventLooperLoopLength(){}
EventLooperLoopLength(int t, int s, int b) : track(t), scene(s), beats(b) {}
};
class EventLooperUseAsTempo : public EventBase
{
public:
int type() { return int(LOOPER_LOOP_USE_AS_TEMPO); }
uint32_t size() { return sizeof(EventLooperUseAsTempo); }
int track;
int scene;
int beats;
EventLooperUseAsTempo(){}
EventLooperUseAsTempo(int t, int s) : track(t), scene(s){}
};
class EventLooperLoad : public EventBase
{
public:
int type() { return int(LOOPER_LOAD); }
uint32_t size() { return sizeof(EventLooperLoad); }
int track;
int clip;
void* audioBuffer;
EventLooperLoad(){}
EventLooperLoad(int t, int c, void* ab) : track(t), clip(c), audioBuffer(ab)
{
}
};
class EventMetronomeActive : public EventBase
{
public:
int type() { return int(METRONOME_ACTIVE); }
uint32_t size() { return sizeof(EventMetronomeActive); }
static const char* prettyName;
const char* name(){ return prettyName; }
bool active;
EventMetronomeActive(bool a = false) : active(a) {}
};
class EventTimeBPM : public EventBase
{
public:
int type() { return int(TIME_BPM); }
uint32_t size() { return sizeof(EventTimeBPM); }
static const char* prettyName;
const char* name(){ return prettyName; }
float bpm;
EventTimeBPM(){}
EventTimeBPM(float b) : bpm(b) {}
};
class EventTrackSignalLevel : public EventBase
{
public:
int type() { return int(TRACK_SIGNAL_LEVEL); }
uint32_t size() { return sizeof(EventTrackSignalLevel); }
int track;
float left;
float right;
EventTrackSignalLevel(){}
EventTrackSignalLevel(int t, float l,float r) : track(t), left(l), right(r) {}
};
class EventTimeTempoTap : public EventBase
{
public:
int type() { return int(TIME_TEMPO_TAP); }
uint32_t size() { return sizeof(EventTimeTempoTap); }
static const char* prettyName;
const char* name(){ return prettyName; }
bool pressed; // only used to turn on / off the button in GUI
EventTimeTempoTap():pressed(false){}
EventTimeTempoTap(bool p): pressed(p) {}
};
class EventTimeBarBeat : public EventBase
{
public:
int type() { return int(TIME_BAR_BEAT); }
uint32_t size() { return sizeof(EventTimeBarBeat); }
int bar;
int beat;
EventTimeBarBeat(): bar(0), beat(0){}
EventTimeBarBeat(int ba, int be): bar(ba), beat(be) {}
};
class EventLooperClipRequestBuffer : public EventBase
{
public:
int type() { return int(LOOPER_REQUEST_BUFFER); }
uint32_t size() { return sizeof(EventLooperClipRequestBuffer); }
int track;
int scene;
// number of floats to contain
unsigned long numElements;
// pointer to the new AudioBuffer being passed back
AudioBuffer* ab;
EventLooperClipRequestBuffer(): track(0), scene(0), numElements(0), ab(0) {}
EventLooperClipRequestBuffer(int t, int s, int siz): track(t), scene(s), numElements(siz), ab(0) {}
EventLooperClipRequestBuffer(int t, int s, AudioBuffer* a): track(t), scene(s), numElements(0), ab(a) {}
};
class EventStateSaveBuffer : public EventBase
{
public:
int type() { return int(STATE_SAVE_BUFFER); }
uint32_t size() { return sizeof(EventStateSaveBuffer); }
int track;
int scene;
// pointer to the AudioBuffer to be saved
AudioBuffer* ab;
EventStateSaveBuffer(): track(0), scene(0), ab(0) {}
EventStateSaveBuffer(int t, int s, AudioBuffer* a): track(t), scene(s), ab(a) {}
};
class EventRequestSaveBuffer : public EventBase
{
public:
int type() { return int(REQUEST_SAVE_BUFFER); }
uint32_t size() { return sizeof(EventRequestSaveBuffer); }
int track;
int scene;
size_t bufferSize;
// pointer to the AudioBuffer to be saved
AudioBuffer* ab;
EventRequestSaveBuffer(): track(0), scene(0), ab(0) {}
EventRequestSaveBuffer(int t, int s, size_t si): track(t), scene(s), bufferSize(si), ab(0) {}
EventRequestSaveBuffer(int t, int s, AudioBuffer* a): track(t), scene(s), ab(a) {}
};
class EventDeallocateBuffer : public EventBase
{
public:
int type() { return int(DEALLOCATE_BUFFER); }
uint32_t size() { return sizeof(EventDeallocateBuffer); }
AudioBuffer* ab;
EventDeallocateBuffer(): ab(0) {}
EventDeallocateBuffer(AudioBuffer* a): ab(a) {}
};
// prints the string S in the GUI console
class EventGuiPrint : public EventBase
{
public:
int type() { return int(GUI_PRINT); }
uint32_t size() { return sizeof(EventGuiPrint); }
char stringArray[50];
EventGuiPrint(){}
EventGuiPrint(const char* s)
{
if ( strlen( s ) > 49 )
{
// this will be called from an RT context, and should be removed from
// production code. It is here for the programmer to notice when they
// are using code which causes too long a message.
cout << "EventGuiPrint() error! Size of string too long!" << endl;
}
else
{
// move the sting into this event
strcpy( &stringArray[0], s );
}
}
char* getMessage()
{
return &stringArray[0];
}
};
class EventControllerBindingTarget : public EventBase
{
public:
int type() { return int(CONTROLLER_BINDING_TARGET); }
uint32_t size() { return sizeof(EventControllerBindingTarget); }
char target[50];
EventControllerBindingTarget(){}
EventControllerBindingTarget(const char* s)
{
if ( strlen( s ) > 49 )
{
// this will be called from an RT context, and should be removed from
// production code. It is here for the programmer to notice when they
// are using code which causes too long a message.
cout << "EventControllerBindingTarget() error! Size of string too long!" << endl;
}
else
{
// move the sting into this event
strcpy( &target[0], s );
}
}
char* getMessage()
{
return &target[0];
}
};
#endif // LUPPP_EVENT_H