157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
/*
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* Author: Harry van Haaren 2013
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* harryhaaren@gmail.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../gridlogic.hxx"
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#include "../jack.hxx"
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#include "../looperclip.hxx"
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extern Jack* jack;
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#ifdef BUILD_TESTS
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#include "../config.hxx"
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#include "qunit.hxx"
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int GridLogic::runTests()
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{
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QUnit::UnitTest qunit( QUnit::normal, true );
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int t = 0;
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int s = 0;
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LooperClip* lc = jack->getLooper( t )->getClip( s );
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// "pretty" prints the state of the clip
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//LUPPP_NOTE("%s", GridLogic::StateString[ lc->getState() ] );
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/// SCENE LAUNCH
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lc->init();
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jack->getGridLogic()->launchScene( s );
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QUNIT_IS_TRUE( jack->getGridLogic()->getLaunchedScene() == s );
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/// QUEUE s1, then launch s2, s1
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int launchScene = s + 1;
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lc->init();
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lc->setState( true, false, false, true, false, false ); // loaded + qplay
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LUPPP_NOTE("state before = %s", GridLogic::StateString[ lc->getState() ] );
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jack->getGridLogic()->launchScene( launchScene ); // launch different clip
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QUNIT_IS_TRUE( jack->getGridLogic()->getLaunchedScene() == launchScene );
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LUPPP_NOTE("state after launch before bar = %s", GridLogic::StateString[ lc->getState() ] );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
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jack->getGridLogic()->bar();
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LUPPP_NOTE("state after bar = %s", GridLogic::StateString[ lc->getState() ] );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
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/// s1 playing, then launch s2, s1
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lc->init();
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lc->setState( true, true, false, false, false, false ); // playing
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//LUPPP_NOTE("state before = %s", GridLogic::StateString[ lc->getState() ] );
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jack->getGridLogic()->launchScene( launchScene ); // launch different clip
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QUNIT_IS_TRUE( jack->getGridLogic()->getLaunchedScene() == launchScene );
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//LUPPP_NOTE("state after before bar = %s", GridLogic::StateString[ lc->getState() ] );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
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jack->getGridLogic()->bar();
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//LUPPP_NOTE("state after bar = %s", GridLogic::StateString[ lc->getState() ] );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
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/// PRESS PAD
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// empty -> recording
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lc->init();
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORD_QUEUED );
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jack->getGridLogic()->bar();
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORDING );
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float buffer[64];
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lc->record(64, &buffer[0], &buffer[0]);
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// recording -> playing
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
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jack->getGridLogic()->bar();
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
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// playing -> stopped
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
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jack->getGridLogic()->bar();
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
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// stopped -> playing
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
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jack->getGridLogic()->bar();
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
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/// DOUBLE PRESS PAD
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// empty -> recordQ -> empty
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lc->init();
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORD_QUEUED );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_EMPTY );
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lc->bar();
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// recording -> playing -> stopped
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lc->setState( true, false, true, false, false, false );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_RECORDING );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
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lc->bar();
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// stopped -> playing -> stopped
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lc->setState( true, false, false, false, false, false );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOPPED );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAY_QUEUED );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
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// stopped -> playing
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lc->setState( true, true, false, false, false, false );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_STOP_QUEUED );
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jack->getGridLogic()->pressed( t, s );
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jack->getGridLogic()->released( t, s );
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QUNIT_IS_TRUE( lc->getState() == GridLogic::STATE_PLAYING );
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return qunit.errors();
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}
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#endif // BUILD_TESTS
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