126 lines
2.4 KiB
C++
126 lines
2.4 KiB
C++
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#include "gridlogic.hxx"
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#include "jack.hxx"
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#include "audiobuffer.hxx"
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extern Jack* jack;
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const char* GridLogic::StateString[8] = {
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"empty",
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"playing",
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"play queued",
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"stopped",
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"stop queued",
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"recording",
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"record queued"
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};
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GridLogic::GridLogic()
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{
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for( int i = 0; i < NTRACKS*NSCENES; i++ )
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{
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//state[i] = STATE_EMPTY;
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}
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}
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void GridLogic::launchScene( int scene )
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{
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for(unsigned int t = 0; t < NTRACKS; t++ )
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{
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for(unsigned int s = 0; s < NSCENES; s++ )
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{
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LooperClip* lc = jack->getLooper( t )->getClip( s );
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if ( s == scene )
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lc->queuePlay();
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//else
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//lc->queueStop();
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}
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}
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/*
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for(unsigned int s = 0; s < NSCENES; s++ )
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{
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jack->getControllerUpdater()->setSceneState( -1, s, s );
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}
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*/
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}
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void GridLogic::pressed( int track, int scene )
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{
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LooperClip* lc = jack->getLooper( track )->getClip( scene );
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GridLogic::State s = lc->getState();
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printf("before press state = %s\n", StateString[ int(s) ] );
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if ( s == STATE_EMPTY )
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lc->queueRecord();
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if ( s == STATE_STOPPED )
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lc->queuePlay();
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if ( s == STATE_PLAYING )
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lc->queueStop();
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if ( s == STATE_RECORDING )
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lc->queueStop();
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s = lc->getState();
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printf("after press state = %s\n", StateString[ int(s) ] );
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jack->getControllerUpdater()->setSceneState(track, scene, s );
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}
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void GridLogic::released( int track, int scene )
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{
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//jack->getControllerUpdater()->setSceneState(track, scene, state[track*NSCENES + scene] );
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}
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void GridLogic::load(int track, int scene, AudioBuffer* ab)
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{
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jack->getLooper( track )->getClip( scene )->load( ab );
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//jack->getControllerUpdater()->setSceneState(track, scene, state[track*NSCENES + scene] );
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}
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void GridLogic::updateState()
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{
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//printf("GridLogic::updateState() stub" );
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}
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void GridLogic::bar()
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{
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EventGuiPrint e( "GridLogic::bar()\n" );
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writeToGuiRingbuffer( &e );
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/// iterate over all clips, if they're set to QUEUED, set to the next state
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for( int i = 0; i < NTRACKS*NSCENES; i++ )
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{
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int track = i / NSCENES;
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int scene = i - track * NSCENES;
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jack->getLooper( track )->getClip( scene )->bar();
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GridLogic::State s = jack->getLooper( track )->getClip( scene )->getState();
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if ( s != STATE_EMPTY )
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{
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printf("%i, %i:after bar() state = %s\n", track, scene, StateString[ int(s) ] );
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}
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}
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}
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void GridLogic::beat()
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{
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}
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